VOID Interactive
Company
Documents about VOID Interactive
Thomas Brush66 min
Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050
The development of a successful tactical shooter requires a delicate balance between maintaining artistic integrity and navigating the pragmatic demands of the global gaming market.
- Stirling Rank’s tactical FPS game, Ready or Not, has achieved 9 million copies sold after approximately eight years of development.
- The game’s success is attributed to its 'offensively honest' approach, incorporating controversial themes like drug trafficking and violence as core narrative hooks.
- Rank advocates for using Unreal Engine over Unity, citing concerns over Unity's historical royalty structures and tracking algorithms.
Thomas BrushJul 2025
Thomas Brush12 min
Which Game Engine Is Best In 2025? UNITY vs. UNREAL?
The choice between Unity and Unreal Engine remains a central debate for independent game developers, particularly those focused on first-person shooters.
- Both Unity and Unreal Engine face significant performance bottlenecks regarding real-time shadow casting, requiring developers to manually limit the number of shadow-casting lights to maintain acceptable frame rates.
- Unreal Engine is often preferred for 3D and FPS projects due to its out-of-the-box support for features like Lumen, which provides real-time global illumination that is more difficult to achieve in Unity.
- The choice of game engine is frequently driven by team familiarity with specific programming languages, such as C++ for Unreal, and the need for cost-effective development tools for early-stage studios.
Thomas BrushJul 2025