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Red Stage Entertainment

Company

2 documents in the library are about Red Stage Entertainment, from writers such as PocketGamer.biz and University of Malta. Each has a summary and key insights with the page they come from.

Documents
2
newest 16 Jun 2026

Connections

Each row is a game or company named alongside Red Stage Entertainment, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Red Stage Entertainment

Cover of Playable Folklore: Digital Games and the Representation of Folklore and Cultural Heritage
Whitepaper5 pages

Playable Folklore: Digital Games and the Representation of Folklore and Cultural Heritage

This paper examines how digital games represent folklore and cultural heritage, arguing that the translation of living, variable cultural processes into codified, rule-based systems introduces structural and ethical tensions.

  • Translating living, variable folklore into codified, rule-based game systems creates structural and ethical tensions, chiefly that tradition becomes stabilised as 'heritage' when it is managed or staged for external consumption.
  • The paper proposes 'playable folklore' as a lens that treats games not as display cases for heritage but as cultural systems in which traditions are selected, stabilised, transformed, and contested.
  • Its theoretical framework rests on four concepts: cultural presence, folk mechanics, digital folklore, and mnemonic hegemony.
University of MaltaJun 2026
Cover of Skabma - The challenges of bringing in Sami mythology into the video game format
19 min
PocketGamer.biz19 min

Skabma - The challenges of bringing in Sami mythology into the video game format

Red Stage Entertainment’s development of the video game Skabma: Polar Night serves as a case study in the challenges of adapting indigenous Sami mythology into an interactive digital format.

  • Red Stage Entertainment developed 'Skabma: Polar Night' to revitalize Sami cultural narratives by integrating indigenous mythology into an interactive video game format.
  • The development team navigated a lack of centralized written records and conflicting folklore by establishing a continuous feedback loop with the Sami community.
  • To address regional variations in mythology, such as the shifting depictions of the giant Stalo, developers synthesized disparate accounts into a cohesive original narrative framework.
PocketGamer.bizOct 2018