PocketPair
CompanyJapan
3 documents in the library are about PocketPair, from writers such as Alinea Analytics, GameDev Reports and Naavik. Each has a summary and key insights with the page they come from.
Connections
The documents about PocketPair on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $660.6M
- 8 games
- Revenue as developer
- $614.9M
- 4 games
- Units sold
- 29.6M
- as publisher or developer
- Headquarters
- Japan
PocketPair’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| PalworldDeveloper and Publisher | 2024 | $602.7M | 26.8M | |
| WindrosePublisher | 2026 | $45.3M | 2.0M | |
| CraftopiaDeveloper and Publisher | 2020 | $11.1M | 632K | |
| OverdungeonDeveloper and Publisher | 2018 | $1.0M | 103K | |
| Never GravePublisher | 2026 | $255K | 32K | |
| Dead TakePublisher | 2025 | $219K | 21K | |
| AI: Art ImpostorDeveloper and Publisher | 2022 | $54K | 14K | |
| CASSETTE BOYPublisher | 2026 | $38K | 4,048 | |
| Normal FishingPublisher | — | — | — | |
| Pal♡world! ~More Than Just Pals~Developer and Publisher | — | — | — |
Documents about PocketPair
The New Money Behind Indie Games
A significant trend is emerging within the independent game industry as successful developers transition into financiers for other studios.
- Successful independent studios like Innersloth, Landfall, and Kinetic Games are using profits from breakout hits to fund other developers, effectively bypassing traditional publishing bottlenecks.
- The venture capital boom for gaming has collapsed, with annual investment falling from a $12.5B peak in 2020–2022 to below $2.5B by 2024 as capital shifts toward AI.
- New developer-led publishing labels are prioritizing flexible, developer-friendly terms and smaller project budgets, typically ranging from $500,000 to $1M per title.
Games and Numbers: July 14 – July 28, 2026
This report provides a bi-weekly summary of key performance milestones and commercial data for the global video game industry, covering the period from July 14 to July 28, 2026.
- GTA VI pre-orders generated over $260 million in the first week, with projections estimating at least 37 million units sold and $3.25 billion in revenue during its release week.
- Palworld has surpassed $700 million in revenue with 30.5 million copies sold, seeing a massive surge in average daily active users to 3.7 million following its full release on July 10.
- Ubisoft’s Assassin’s Creed Black Flag Resynced reached its full-year sales target by selling 3.5 million copies within its first two weeks.
Palworld 1.0 Pushes the Hit Over 30M Copies Sold
The release of version 1.0 of Pocketpair’s Palworld has propelled the title to over 30.5 million premium copies sold across Steam, PlayStation, and Xbox.
- Palworld 1.0 has driven total sales past 30 million copies and generated over $700 million in gross revenue from direct software sales.
- Steam is Palworld's dominant platform, accounting for 27.1 million unit sales, with the US and China each representing 27% of its Steam market.
- The 1.0 launch boosted Palworld's engagement, reaching an average of 3.7 million daily active users (DAUs) over a recent weekend and pacing to exceed 10 million monthly active users (MAUs) across PC and console.
