Playdemic
Company
Documents about Playdemic
Financial report1 page
Electronic Arts 10-K: FY 2022
Electronic Arts’ FY 2021 financial statements demonstrate a solid growth trajectory, with revenue rising to $5.6 billion—12% above the prior year—driven by robust performance of its PlayStation and Xbox titles.
- Electronic Arts achieved $5.6 billion in revenue for FY 2021, a 12% year-over-year increase, resulting in $1.3 billion in net income.
- Live-service offerings now generate approximately 71% of the company's total net revenue, serving as the primary driver for predictable, recurring income.
- Mobile revenue grew significantly to $1.059 billion in FY 2022, up from $718 million in FY 2021, bolstered by the acquisitions of Glu Mobile and Playdemic.
Electronic ArtsMay 2022
Financial report1 page
Electronic Arts 10-Q: Q2 Fiscal Year 2022
Electronic Arts’ Q3 FY2021 10-Q demonstrates a robust financial performance driven by its flagship live-service franchises and strategic acquisitions.
- Electronic Arts achieved strong financial growth in Q3 FY2021, with net revenue rising approximately 60% to $1.83 billion and operating income increasing 128% to $340 million.
- The company executed an aggressive acquisition strategy totaling $4.6 billion in outlays, specifically acquiring Codemasters ($1.2 billion), Glu Mobile ($2.0 billion), and Playdemic ($1.4 billion).
- Cash reserves dropped significantly from $5.26 billion to $1.63 billion, driven by the aforementioned acquisitions and $650 million in share repurchases.
Electronic ArtsNov 2021
Financial report1 page
Electronic Arts 10-Q — Q2 FY2021 (August 2021)
Electronic Arts reported a mixed financial performance for the second quarter of fiscal 2021.
- Electronic Arts reported Q2 FY2021 net revenue of $1.55 billion, a 6% year-over-year increase driven by 12% growth in live-services revenue.
- Operating income declined 32% to $322 million as rising research-and-development and marketing expenses caused gross margins to contract to 79.7%.
- Cash flow from operations fell to –$143 million due to increased tax obligations, royalty payments, and variable compensation costs.
Electronic ArtsAug 2021