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Petroglyph Games

Company

2 documents in the library are about Petroglyph Games, from writers such as AI and Games and The Game Business. Each has a summary and key insights with the page they come from.

Documents
2
newest 14 Sep 2026

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The documents about Petroglyph Games on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about Petroglyph Games

Cover of Exploring the AI of Command & Conquer
Article

Exploring the AI of Command & Conquer

This analysis examines the artificial intelligence architecture of the original Command & Conquer (Tiberian Dawn) and Red Alert by reviewing the source code released alongside the 2020 Command & Conquer Remastered Collection.

  • The original Command & Conquer and Red Alert source code, released alongside the 2020 Remastered Collection, reveals that both titles utilize a shared C++ architecture where unit behaviors and game logic are managed by a centralized AI() function.
  • Unit movement relies on a lightweight 'Crash and Turn' algorithm rather than complex pathfinding, which calculates a straight-line path and only recalculates when an impassable obstacle is encountered to save CPU and memory.
  • AI decision-making is heavily state-driven, utilizing Finite State Machines where units, buildings, and players are categorized into 'Houses' to determine available actions and rules.
AI and GamesSep 2026
Cover of EA Boss Laura Miele Recalls the Stories Behind Battlefield 6, Skate and More
Article

EA Boss Laura Miele Recalls the Stories Behind Battlefield 6, Skate and More

Electronic Arts Enterprise President Laura Miele outlines a strategic shift in the company’s development philosophy, emphasizing the necessity of prioritizing core fan expectations when expanding franchises into new platforms or formats.

  • EA's approach to game development was significantly influenced by negative fan reception to a Command & Conquer mobile game announced at E3 2018, leading them to prioritize core fan expectations for established IPs.
  • Following the Command & Conquer mobile game backlash, EA greenlit remasters and open-source code for the franchise, and applied this lesson to subsequent releases like Battlefield 6 and the new free-to-play Skate, ensuring core experiences were delivered first.
  • EA's Head of Studios, Laura Miele, directly responded to fan feedback in an E3 meeting, leading to the immediate greenlighting of fan-requested titles like Skate, EA Sports College Football, and Dead Space.
The Game BusinessJun 2026