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Ole Jürgensen

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10 documents in the library are about Ole Jürgensen, from writers such as Gamecity Hamburg. Each has a summary and key insights with the page they come from.

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10
newest 16 May 2025

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Each row is a game or company named alongside Ole Jürgensen, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Ole Jürgensen

Cover of Games Lift: An Incubator With Quantifiable Success
Article

Games Lift: An Incubator With Quantifiable Success

Gamecity Hamburg makes the case that its Games Lift incubator delivers measurable value for young game studios, arguing with outcomes rather than assertion.

  • Since its 2020 inception, the Games Lift Incubator has enabled alumni to secure 19 successful follow-up funding applications from regional media boards and specialized scholarship programs.
  • Selected studios receive a comprehensive support package consisting of 15,000 euros in direct funding, a three-month workshop phase, and a dedicated coaching budget.
  • The program facilitates market entry for early-stage developers, with alumni launching titles on major commercial platforms including Steam and the Meta Horizon store.
Gamecity HamburgMay 2025
Cover of Games Lift: No Expiration Date
Article

Games Lift: No Expiration Date

Gamecity Hamburg announced in May 2023 that applications were open for the next round of its Games Lift Incubator, a program supporting developer teams in Hamburg's games scene.

  • The Games Lift Incubator provides each participating developer team with a 15,000-euro financial grant to support project development.
  • The program structure includes an intensive three-month initial workshop phase followed by a year of continuous, individual guidance from a dedicated group of five mentors.
  • Mentorship focuses on reviewing core concepts and business strategies to help teams navigate project scaling and avoid common development pitfalls.
Gamecity HamburgMay 2023
Cover of Games Lift: People Make the Incubator
Article

Games Lift: People Make the Incubator

Gamecity Hamburg's October 2022 feature argues that the Games Lift Incubator succeeds because of the people behind it: more than 35 industry veterans who teach workshops, mentor teams, and extend their professional networks to emerging developers.

  • The Games Lift Incubator in Hamburg, Germany, supports five selected game development teams annually through a combination of financial grants, workshops, and long-term mentoring.
  • The program utilizes a network of over 35 industry experts who provide specialized guidance in areas such as pitch training, technical development, and market positioning.
  • The incubator’s core strategy is to accelerate studio success by facilitating the transfer of knowledge from seasoned veterans to emerging talent.
Gamecity HamburgOct 2022
Cover of Crumbling Releases First VR-Demo: Germany
Article

Crumbling Releases First VR-Demo: Germany

Hamburg's Gamecity initiative announced on March 8, 2022 the release of the first public demo of "Crumbling," a third-person action-roguelike built for virtual reality by Games Lift alumnus Ole Jürgensen and his team.

  • Developer Ole Jürgensen has released a VR demo for the action-roguelike title Crumbling, which features a third-person perspective where players control action figurines to defend a toy store.
  • The demo is currently available on Steam and Sidequest with compatibility for Oculus Quest 2 and Oculus Rift S headsets, featuring an interactive comic introduction and five distinct dioramas.
  • The project originated in the 2020 Games Lift Incubator program in Hamburg, Germany, and received a 2021 Prototype Funding grant to support its development.
Gamecity HamburgMar 2022
Cover of Games Lift 2021: New and Improved
Article

Games Lift 2021: New and Improved

Gamecity Hamburg's September 2021 incubator log explains how the second edition of its Games Lift Incubator was refined after a successful 2020 debut.

  • The Games Lift Incubator provides a 15-month support structure consisting of a three-month intensive workshop phase followed by twelve months of individual work.
  • The 2021 program iteration introduced formal individual follow-up coaching and a dedicated time budget for specialized indie game PR services.
  • The incubator prioritizes long-term sustainability over short-term scaling by offering ongoing post-graduation support and alumni networking via digital platforms like Discord.
Gamecity HamburgSep 2021
Cover of Games Lift Returns: Hamburg
Article

Games Lift Returns: Hamburg

Gamecity Hamburg's June 2021 announcement promotes the return of its Games Lift Incubator and uses the 2020 cohort's experiences to encourage applications.

  • The Games Lift Incubator provides selected indie game development teams with up to 15,000 Euros in funding to bridge the gap between creative concepts and commercial viability.
  • The program operates as a three-month professional development initiative that offers structured coaching and mentorship in critical business areas such as marketing and project development.
  • An awarding committee selects participants based on team dynamics, potential for regional growth, and the diversity of game genres represented.
Gamecity HamburgJun 2021
Cover of Going Live: What to Expect From Games Lift Graduation
Article

Going Live: What to Expect From Games Lift Graduation

Gamecity Hamburg previews the public graduation event for the first cohort of its Games Lift Incubator, scheduled as a virtual presentation on Tuesday, December 8, 2020, at 6 p.m.

  • Gamecity Hamburg’s Games Lift Incubator concludes a three-month acceleration program designed to prepare regional development teams for market entry and publisher pitches.
  • The program provides participating developers with a structured support system consisting of workshops, professional mentoring, and financial backing.
  • The graduation event serves as a public showcase for diverse projects, ranging from early-stage concepts to mature, pitch-ready titles.
Gamecity HamburgDec 2020
Cover of What Have Our Teams Learned From Our PR Experts?
Article

What Have Our Teams Learned From Our PR Experts?

Public relations is a particular burden for small game developers working with tight schedules and limited budgets, and Gamecity Hamburg's Games Lift Incubator makes it a program focus.

  • Effective PR strategies must be initiated at least six months prior to a game's official release date.
  • Indie developers should prioritize identifying unique selling points early in the development cycle to anchor their promotional efforts.
  • Media outreach must adhere to the KISS (Keep It Simple, Stupid) principle and be timed specifically to align with the active working hours of journalists and influencers.
Gamecity HamburgNov 2020
Cover of Crumbling Is a Small but Innovative VR Game: Germany
Article

Crumbling Is a Small but Innovative VR Game: Germany

Crumbling is a small VR game in development by Ole Jürgensen and technical artist Leonie Brosz, profiled by Gamecity Hamburg in October 2020 as part of its Games Lift Incubator, a program supporting emerging developers in Hamburg, Germany.

  • Developers Ole Jürgensen and Leonie Brosz are creating 'Crumbling,' a VR roguelike that utilizes an overhead, diorama-style perspective to mitigate physical fatigue and improve immersion.
  • The project is currently supported by the Games Lift Incubator in Hamburg, which provides the team with mentorship, financial planning, and marketing strategy.
  • The game features a highly stylized visual aesthetic designed for modular character customization and efficient asset production to compete in the VR market.
Gamecity HamburgOct 2020
Cover of The Teams and Projects of the Games Lift Incubator: Germany
Article

The Teams and Projects of the Games Lift Incubator: Germany

Hamburg's Gamecity initiative introduces the five teams selected for the inaugural Games Lift Incubator, a program designed to help early-stage indie developers mature their projects and businesses.

  • The Games Lift Incubator in Hamburg supports independent developers by providing mentorship, business management training, and networking to transition early-stage concepts into market-ready products.
  • The current cohort consists of five distinct projects: Alchymia, Crumbling, Luna Park, Leif’s Adventure, and Jonah Weingarten’s Ninja Brigade.
  • The incubator’s VR projects utilize specialized mechanics, including motion-controlled toy manipulation in Crumbling and redirected walking technology in Luna Park.
Gamecity HamburgOct 2020