Ole Jürgensen
Company
10 documents in the library are about Ole Jürgensen, from writers such as Gamecity Hamburg. Each has a summary and key insights with the page they come from.
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Each row is a game or company named alongside Ole Jürgensen, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Ole Jürgensen
Games Lift: An Incubator With Quantifiable Success
Gamecity Hamburg makes the case that its Games Lift incubator delivers measurable value for young game studios, arguing with outcomes rather than assertion.
- Since its 2020 inception, the Games Lift Incubator has enabled alumni to secure 19 successful follow-up funding applications from regional media boards and specialized scholarship programs.
- Selected studios receive a comprehensive support package consisting of 15,000 euros in direct funding, a three-month workshop phase, and a dedicated coaching budget.
- The program facilitates market entry for early-stage developers, with alumni launching titles on major commercial platforms including Steam and the Meta Horizon store.
Games Lift: No Expiration Date
Gamecity Hamburg announced in May 2023 that applications were open for the next round of its Games Lift Incubator, a program supporting developer teams in Hamburg's games scene.
- The Games Lift Incubator provides each participating developer team with a 15,000-euro financial grant to support project development.
- The program structure includes an intensive three-month initial workshop phase followed by a year of continuous, individual guidance from a dedicated group of five mentors.
- Mentorship focuses on reviewing core concepts and business strategies to help teams navigate project scaling and avoid common development pitfalls.
Games Lift: People Make the Incubator
Gamecity Hamburg's October 2022 feature argues that the Games Lift Incubator succeeds because of the people behind it: more than 35 industry veterans who teach workshops, mentor teams, and extend their professional networks to emerging developers.
- The Games Lift Incubator in Hamburg, Germany, supports five selected game development teams annually through a combination of financial grants, workshops, and long-term mentoring.
- The program utilizes a network of over 35 industry experts who provide specialized guidance in areas such as pitch training, technical development, and market positioning.
- The incubator’s core strategy is to accelerate studio success by facilitating the transfer of knowledge from seasoned veterans to emerging talent.
Crumbling Releases First VR-Demo: Germany
Hamburg's Gamecity initiative announced on March 8, 2022 the release of the first public demo of "Crumbling," a third-person action-roguelike built for virtual reality by Games Lift alumnus Ole Jürgensen and his team.
- Developer Ole Jürgensen has released a VR demo for the action-roguelike title Crumbling, which features a third-person perspective where players control action figurines to defend a toy store.
- The demo is currently available on Steam and Sidequest with compatibility for Oculus Quest 2 and Oculus Rift S headsets, featuring an interactive comic introduction and five distinct dioramas.
- The project originated in the 2020 Games Lift Incubator program in Hamburg, Germany, and received a 2021 Prototype Funding grant to support its development.
Games Lift 2021: New and Improved
Gamecity Hamburg's September 2021 incubator log explains how the second edition of its Games Lift Incubator was refined after a successful 2020 debut.
- The Games Lift Incubator provides a 15-month support structure consisting of a three-month intensive workshop phase followed by twelve months of individual work.
- The 2021 program iteration introduced formal individual follow-up coaching and a dedicated time budget for specialized indie game PR services.
- The incubator prioritizes long-term sustainability over short-term scaling by offering ongoing post-graduation support and alumni networking via digital platforms like Discord.
Games Lift Returns: Hamburg
Gamecity Hamburg's June 2021 announcement promotes the return of its Games Lift Incubator and uses the 2020 cohort's experiences to encourage applications.
- The Games Lift Incubator provides selected indie game development teams with up to 15,000 Euros in funding to bridge the gap between creative concepts and commercial viability.
- The program operates as a three-month professional development initiative that offers structured coaching and mentorship in critical business areas such as marketing and project development.
- An awarding committee selects participants based on team dynamics, potential for regional growth, and the diversity of game genres represented.
Going Live: What to Expect From Games Lift Graduation
Gamecity Hamburg previews the public graduation event for the first cohort of its Games Lift Incubator, scheduled as a virtual presentation on Tuesday, December 8, 2020, at 6 p.m.
- Gamecity Hamburg’s Games Lift Incubator concludes a three-month acceleration program designed to prepare regional development teams for market entry and publisher pitches.
- The program provides participating developers with a structured support system consisting of workshops, professional mentoring, and financial backing.
- The graduation event serves as a public showcase for diverse projects, ranging from early-stage concepts to mature, pitch-ready titles.
What Have Our Teams Learned From Our PR Experts?
Public relations is a particular burden for small game developers working with tight schedules and limited budgets, and Gamecity Hamburg's Games Lift Incubator makes it a program focus.
- Effective PR strategies must be initiated at least six months prior to a game's official release date.
- Indie developers should prioritize identifying unique selling points early in the development cycle to anchor their promotional efforts.
- Media outreach must adhere to the KISS (Keep It Simple, Stupid) principle and be timed specifically to align with the active working hours of journalists and influencers.
Crumbling Is a Small but Innovative VR Game: Germany
Crumbling is a small VR game in development by Ole Jürgensen and technical artist Leonie Brosz, profiled by Gamecity Hamburg in October 2020 as part of its Games Lift Incubator, a program supporting emerging developers in Hamburg, Germany.
- Developers Ole Jürgensen and Leonie Brosz are creating 'Crumbling,' a VR roguelike that utilizes an overhead, diorama-style perspective to mitigate physical fatigue and improve immersion.
- The project is currently supported by the Games Lift Incubator in Hamburg, which provides the team with mentorship, financial planning, and marketing strategy.
- The game features a highly stylized visual aesthetic designed for modular character customization and efficient asset production to compete in the VR market.
The Teams and Projects of the Games Lift Incubator: Germany
Hamburg's Gamecity initiative introduces the five teams selected for the inaugural Games Lift Incubator, a program designed to help early-stage indie developers mature their projects and businesses.
- The Games Lift Incubator in Hamburg supports independent developers by providing mentorship, business management training, and networking to transition early-stage concepts into market-ready products.
- The current cohort consists of five distinct projects: Alchymia, Crumbling, Luna Park, Leif’s Adventure, and Jonah Weingarten’s Ninja Brigade.
- The incubator’s VR projects utilize specialized mechanics, including motion-controlled toy manipulation in Crumbling and redirected walking technology in Luna Park.