No Brakes Games
Company
2 documents in the library are about No Brakes Games, from writers such as Baltic Game Industry, GameDev Reports and Lithuanian Game Developers Association (LŽKA). Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside No Brakes Games, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about No Brakes Games
Games and Numbers: July 14 – July 28, 2026
This report provides a bi-weekly summary of key performance milestones and commercial data for the global video game industry, covering the period from July 14 to July 28, 2026.
- GTA VI pre-orders generated over $260 million in the first week, with projections estimating at least 37 million units sold and $3.25 billion in revenue during its release week.
- Palworld has surpassed $700 million in revenue with 30.5 million copies sold, seeing a massive surge in average daily active users to 3.7 million following its full release on July 10.
- Ubisoft’s Assassin’s Creed Black Flag Resynced reached its full-year sales target by selling 3.5 million copies within its first two weeks.
Lithuanian Games Industry Report 2019
Lithuania's game development sector expanded rapidly between 2013 and 2018, with industry turnover rising from €7.63 million to €115 million and the sector's share of GDP climbing from 0.02% to 0.24%.
- Lithuania's game development turnover grew from €7.63 million in 2013 to €115 million in 2018, lifting the sector's share of GDP from 0.02% to 0.24%, driven mainly by mobile games and consolidation rather than a surge in company count (43 to 47 between 2014 and 2019).
- Revenue per employee rose from €35.7 thousand in 2014 to €163.5 thousand in 2018, while employment peaked at 774 in 2018 before stalling in 2019 amid a shortage of skilled IT professionals.
- The industry is dominated by very small studios: 79% employ fewer than ten people and 90% earn under €2 million annually, though the largest firms generate most of the revenue.
