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Toys-to-Life: Collectible Figures Take the Video Game World by Storm
The toys-to-life market segment, which integrates physical collectible figurines with digital video game content via near-field communication (NFC) technology, experienced significant growth in Germany during 2015.
- The German 'toys-to-life' market segment experienced a 45% growth in sales revenue within a single year, rising from 31 million euros in the first nine months of 2014 to 45 million euros during the same period in 2015.
- Total sales for the toys-to-life category in Germany reached 46.6 million euros in 2014, a figure that was nearly matched in just the first nine months of 2015.
- The toys-to-life market is highly seasonal, with more than one-third of annual turnover generated during the Christmas holiday period.
game – Verband der deutschen Games-Branche e. V.Aug 2016
PocketGamer.biz11 min
Oh dear, Jon's gone all VR again
The gaming industry is currently navigating a pivotal transition period characterized by the emergence of virtual reality (VR) hardware and the strategic evolution of established mobile intellectual properties.
- As of mid-2015, the VR sector remains in an experimental, non-standardized phase where high-end hardware is cost-prohibitive and low-cost solutions like Google Cardboard are limited to entry-level experiences.
- Major mobile franchises are shifting from standalone releases to a 'games-as-a-service' model, prioritizing long-term brand expansion over singular event-based launches.
- Rovio is evolving the Angry Birds franchise into a multi-faceted entertainment brand spanning diverse game spin-offs, feature films, and physical merchandise like LEGO sets.
PocketGamer.bizJun 2015
Financial report17 pages
Team17 Group H1 2023 Results
Team17 Group reported strong financial growth for the first half of 2023, achieving total revenues of £69.7 million, a 31% increase compared to the previous year.
- Team17 Group achieved £69.7 million in H1 2023 revenue, representing a 31% year-over-year increase.
- Adjusted EBITDA declined to £16.5 million from £18.2 million, driven by higher administrative and marketing costs, royalty payments, and shifts in sales mix.
- The back catalogue remains the company's primary revenue driver, accounting for 79% of total earnings.
Team17