Interplay
CompanyUnited States
3 documents in the library are about Interplay, from writers such as Game Developers Conference and Jason Schreier. Each has a summary and key insights with the page they come from.
Connections
The documents about Interplay on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $3.8M
- 65 games
- Revenue as developer
- $8.4M
- 15 games
- Units sold
- 1.3M
- as publisher or developer
- Headquarters
- United States
Interplay’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| FalloutDeveloper | 2009 | $8.2M | 1.3M | |
| Baldur's Gate: Dark AlliancePublisher | 2021 | $722K | 31K | |
| Baldur's Gate: Dark Alliance IIPublisher | 2022 | $481K | 20K | |
| SacrificePublisher | 2009 | $322K | 44K | |
| KingpinPublisher | 2009 | $258K | 35K | |
| DescentPublisher | 2014 | $167K | 27K | |
| Battle Chess: Game of Kings™Publisher | 2015 | $135K | 9,303 | |
| MDKPublisher | 2009 | $135K | 19K | |
| Freespace 2Publisher | 2014 | $112K | 16K | |
| Earthworm Jim 3DPublisher | 2009 | $107K | 8,084 |
Documents about Interplay
The Miraculous Story Behind Baldur’s Gate 3
The development and release of Baldur’s Gate 3 represents a significant anomaly in the modern video game industry, characterized by a complex history of licensing, financial instability, and creative perseverance.
- Larian Studios' success with Baldur's Gate 3 is attributed to its status as a rare, large-scale, privately owned developer, which allows it to avoid the short-term pressures of quarterly earnings and investor demands faced by publicly traded companies.
- The development of Baldur's Gate 3 required a massive scaling effort, with the studio growing its workforce from 140 to 450 employees to manage the complex production pipeline required for full cinematic integration.
- Baldur's Gate 3 has achieved significant commercial success, selling over 20 million copies and winning multiple Game of the Year awards despite facing major external challenges, including the COVID-19 pandemic and the forced relocation of staff due to the 2022 Russian invasion of Ukraine.
Don Daglow and Rebecca Ann Heineman Honored at GDCA 2026
The 26th Game Developers Choice Awards (GDCA), held during the 2026 GDC Festival of Gaming in San Francisco, has announced its special award recipients.
- Don Daglow is the recipient of the 2026 Game Developers Choice Awards (GDCA) Lifetime Achievement Award, recognizing a 55-year career spanning over 100 games.
- The late Rebecca Ann Heineman will be honored posthumously with the 2026 GDCA Ambassador Award for her 45-year career and advocacy for industry diversity.
- Daglow’s career includes pioneering work in interactive baseball, early chatbot technology, and executive production roles on major franchises like SimCity and Star Wars.
Classic Game Postmortem: Fallout
The development of Fallout between 1994 and 1997 represents a pivotal shift in role-playing game design, transitioning from rigid, linear structures to a sandbox-style experience defined by player agency.
- The development of Fallout (1994–1997) shifted RPG design from linear structures to a sandbox model by prioritizing player agency and non-linear quest solutions.
- The loss of the GURPS licensing agreement forced the team to overhaul the entire combat and skill system in just two weeks, leading to the creation of the proprietary SPECIAL system.
- Technical innovation was driven by the transition to Super VGA graphics and the development of cross-platform libraries to ensure compatibility across DOS, Windows, and Mac.