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Interplay

CompanyUnited States

Documents about Interplay

Cover of The Miraculous Story Behind Baldur’s Gate 3
21 min
Jason Schreier21 min

The Miraculous Story Behind Baldur’s Gate 3

The development and release of Baldur’s Gate 3 represents a significant anomaly in the modern video game industry, characterized by a complex history of licensing, financial instability, and creative perseverance.

  • Larian Studios' success with Baldur's Gate 3 is attributed to its status as a rare, large-scale, privately owned developer, which allows it to avoid the short-term pressures of quarterly earnings and investor demands faced by publicly traded companies.
  • The development of Baldur's Gate 3 required a massive scaling effort, with the studio growing its workforce from 140 to 450 employees to manage the complex production pipeline required for full cinematic integration.
  • Baldur's Gate 3 has achieved significant commercial success, selling over 20 million copies and winning multiple Game of the Year awards despite facing major external challenges, including the COVID-19 pandemic and the forced relocation of staff due to the 2022 Russian invasion of Ukraine.
Jason SchreierAug 2026
Cover of Classic Game Postmortem: Fallout
59 min
Game Developers Conference59 min

Classic Game Postmortem: Fallout

The development of Fallout between 1994 and 1997 represents a pivotal shift in role-playing game design, transitioning from rigid, linear structures to a sandbox-style experience defined by player agency.

  • The development of Fallout (1994–1997) shifted RPG design from linear structures to a sandbox model by prioritizing player agency and non-linear quest solutions.
  • The loss of the GURPS licensing agreement forced the team to overhaul the entire combat and skill system in just two weeks, leading to the creation of the proprietary SPECIAL system.
  • Technical innovation was driven by the transition to Super VGA graphics and the development of cross-platform libraries to ensure compatibility across DOS, Windows, and Mac.
Game Developers ConferenceMay 2017