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Ghost Story Games

Company

2 documents in the library are about Ghost Story Games, from writers such as DiGRA and The Game Business. Each has a summary and key insights with the page they come from.

Documents
2
newest 16 Jun 2026

Connections

Each row is a game or company named alongside Ghost Story Games, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Ghost Story Games

Cover of Looping Across Genres: How Time Loops, Roguelikes, and Cyclical Levels Shape Narrative Structure
Whitepaper4 pages

Looping Across Genres: How Time Loops, Roguelikes, and Cyclical Levels Shape Narrative Structure

This paper examines loop-based video games, a category it defines to cover time loop games, roguelikes, and levels built around deliberate repetition, as a shared form of cyclical narrative design.

  • The paper defines 'loop-based video games' as a single category covering time loop games, roguelikes, and levels built around deliberate repetition, and argues that the interplay between loops and narrative is fundamental to how these games build their storyworlds.
  • The paper's comparative framework assesses loop-based games along three dimensions: loop type (strict time loop, no time limit, or single looping level), world structure (open world, hub worlds, linear, or randomly generated levels), and how these choices shape narrative progression and player influence over story developments.
  • The paper identifies the 'narrative puzzle' as a key concept: players assemble story information across repeated attempts, gathering knowledge and solving problems from loop to loop.
DiGRAJun 2026
Cover of Take-Two Q1 Results: Strauss Zelnick Interview
Article

Take-Two Q1 Results: Strauss Zelnick Interview

Take-Two Interactive reported strong financial results for the first quarter of the 2025 fiscal year, exceeding expectations with $1.42 billion in bookings against a guidance range of $1.25 billion to $1.3 billion.

  • Take-Two reported Q1 bookings of $1.42 billion, exceeding guidance of $1.25–$1.3 billion, and raised its full-year sales forecast to a range of $6.1–$6.2 billion.
  • The company has a robust pipeline of 25 titles scheduled for the 2027 and 2028 fiscal years, including 17 'core' releases such as GTA VI, five sports titles, four mobile games, and four remasters.
  • Performance is strong across all divisions, with NBA 2K25 selling 11.5 million units and seeing a 48% year-over-year increase in recurrent consumer spending.
The Game BusinessAug 2025