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Time Management

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Cover of 'Potionomics' Animation Show and Tell
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Video31 min

'Potionomics' Animation Show and Tell

  • The Potionomics development team produced approximately 3,000 animations for the game, utilizing a workflow that prioritized character appeal and emotional expression over traditional animation principles like squash and stretch.
  • To maintain visual quality while managing a high volume of assets, the team implemented a resolution hierarchy where polygon detail and joint density are concentrated in the characters' heads and hands, radiating outward to less expressive body parts.
  • The team successfully subverted the traditional 'show vs. tell' design philosophy by focusing on 'showing the telling,' using character body language and emotional exchanges to drive gameplay mechanics rather than relying solely on action-based verbs.
  • Animation principles were treated as flexible tools rather than rigid rules; for instance, the team bypassed complex overlap and follow-through physics by manually embedding those motions into key poses to save production time.
  • Rigging and sculpting guidelines were strictly enforced to ensure that character meshes deformed correctly along arcs, preventing the 'janky' linear movement that often occurs when components are not properly resolved.
Game Developers ConferenceMay 2023

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