Eros
Company
2 documents in the library are about Eros, from writers such as AppMagic and GFR Fund. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Eros, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Eros
Article
Love and Deepspace: Pulling $1B User Spend on Gacha Events
"Love and Deepspace" has achieved over $1 billion in user spending since its January 2024 launch, primarily through its LiveOps gacha events.
- Love and Deepspace, released in January 2024, reached the #9 spot for IAP revenue in China by 2025, outperforming Genshin Impact and narrowing the revenue gap with Honkai: Star Rail.
- The game's monetization strategy relies on a transparent gacha system with strict, displayed drop rates and carry-over pity mechanics, which encourages player spending by providing predictability.
- Battle skin releases are a primary revenue driver, with limited skin events generating revenue spikes of up to 130% by requiring players to collect paired character cards.
AppMagicMay 2026
Article
From Growth Hacking to Lasting Impact: Lessons from Founders on Building at Scale
The document summarizes a panel discussion among early-stage founders and industry veterans on achieving sustainable growth for startups, moving beyond "growth hacking" to a more strategic, human-centered approach.
- Modern growth strategy has shifted away from 'growth hacking' toward a holistic approach that integrates community, culture, and product-led storytelling.
- Identifying 'white space' is critical for scaling, such as Alinea Invest leveraging TikTok to capture a user base that is 70% Gen Z and 90% female.
- Cultural relevance can drive global scale, exemplified by SuperGaming’s 'Indus' battle royale, which used Indian cultural heritage as a wedge to attract a worldwide audience.
GFR FundApr 2025