Reports in the Marketing category.
The first half of 2022 saw a contraction across the mobile‑app advertising ecosystem, with the total number of advertisers falling 5.79 % to a historic low of roughly 83 400 and creative volume dropping 27 % to 40 million assets. This downward pressure was most pronounced among mobile‑game advertisers, whose pool shrank to about 83 000 in January, while non‑game categories such as shopping apps retained the largest share of spend (≈12.5 % of advertisers and 17.2 % of creatives). Regional variation was stark: Europe and North America dominated non‑game advertising, whereas the Asia‑Pacific region, excluding China, was the only market with a net increase in advertisers.
Mobile‑game advertising displayed divergent cost dynamics. The United States and Japan posted the highest average CPMs at $27.54 and $25.93 respectively, with iOS campaigns costing roughly 15 % more than Android. Female users and the 55‑64 age cohort commanded a 13 % premium on impressions, while South Korea recorded the peak CPI at $13.90. Playable ads delivered the lowest CPI but suffered the weakest return on ad spend, whereas banner formats generated the strongest ROAS. Strategy titles leaned heavily on video‑only creatives (>90 %) and began integrating casual‑puzzle mechanics to broaden appeal; interest in emerging formats remained modest, with only 16 % of players expressing curiosity about NFTs and 32 % about metaverse features.
Creative strategies are shifting toward motivation‑driven, user‑centric formats such as rewarded video and playable ads to counter post‑IDFA fragmentation. Narrative‑driven ads are proving effective for simulation games targeting female audiences, delivering $12 million in revenue across key Western markets. AR‑enhanced placements on platforms like Snapchat achieve double the attention and 1.7 × the immersion of standard formats, while friend‑based recommendations outperform celebrity influencers by a factor of four. Regional opportunities are emerging in Tier‑2/3 India through vernacular campaigns and OEM inventory, and Turkey’s
The global mobile market in the first half of 2022 underwent a significant transition, characterized by a contraction in total advertising volume alongside a strategic pivot toward high-quality, video-centric content. While the total number of advertisers and ad creatives declined year-over-year, emerging markets in the Middle East, South America, and Southeast Asia experienced robust growth. This period saw a sharp rise in advertising costs, with the average CPM reaching $19.31 and the United States and South Korea emerging as the most expensive regions for user acquisition.
Casual and puzzle games dominated the advertising landscape by volume, yet RPGs and strategy titles commanded the highest revenue and advertising spend. A notable trend involved mid-core developers utilizing "lightweight" or drama-based video creatives to lower entry barriers for broader audiences. Video formats now constitute over 86% of all creatives, with interactive AR filters and short-form content on platforms like Snapchat and TikTok challenging the traditional dominance of Meta. In the non-gaming sector, shopping and finance apps led in advertiser activity, while reading apps produced the highest volume of individual creatives.
The industry faced headwinds from Apple’s IDFA privacy changes, prompting a shift toward "motivation-based" creative strategies and localized global launches, particularly by Chinese firms seeking relief from domestic regulatory pressures. Despite rising costs and a 27% drop in creative volume, the market remains dynamic, driven by the expansion of esports, cross-platform play, and a growing consumer interest in the metaverse. Success is increasingly defined by down-funnel conversion optimization and the use of immersive, emotionally resonant storytelling to engage diverse global demographics.
The 2022 Mobile Ad Creative Index analyzes performance trends and benchmarks across four major mobile app verticals: gaming, e-commerce, entertainment, and finance. The report focuses on the strategic importance of ad creative excellence in a privacy-first landscape following Apple’s IDFA changes. It evaluates five primary ad formats—banners, interstitials, playables, native, and video—across both iOS and Android platforms.
The findings are based on a massive dataset spanning January 1, 2021, to January 1, 2022, encompassing 805 billion impressions, 12.6 billion clicks, and 200 million installs. Data points indicate that while Android remains more cost-effective, with iOS costs often doubling those of Android for the same formats, specific creative types offer distinct advantages. In gaming, playable ads provide the lowest cost-per-install (CPI) at $1.98, though banner ads deliver the highest return on ad spend (ROAS), reaching nearly 22% by day 30. In the e-commerce and finance sectors, banner ads emerge as the most value-driven format, offering the lowest CPIs and high install-to-action rates.
A significant portion of the analysis, supported by GameRefinery and VisualMind technology, examines player motivations. Despite the potential of tailoring creative to specific psychological drivers like "thinking and solving" or "excitement and thrill," the data reveals a massive gap in execution: only 4% of casual game video ads and less than 1% of midcore ads successfully tap into these motivations. The conclusion emphasizes that future performance marketing success depends on "hyper-localization," interactive elements like gamification for non-gaming brands, and iterative creative testing to combat ad fatigue.
The Modern Mobile Consumer 2022: App Discovery Report examines the evolving journey of mobile users from initial app discovery to daily usage and long-term engagement. The primary thesis suggests that the traditional distinction between gamers and non-gamers is increasingly obsolete, as consumer behaviors and attitudes toward advertising are remarkably consistent across different app categories. Findings indicate that mobile gaming has become a universal hobby, with 60% of non-gaming app users playing mobile games daily, tying with social media for the top usage category.
Data highlights the dominance of in-app advertising as a discovery tool, with 70% of gaming audiences and 78% of a control group reporting they have downloaded apps after seeing mobile advertisements. While most users maintain over 20 apps on their devices, the majority only engage with five to ten apps daily. To break into this limited rotation, the research suggests that video ads, app store promotions, and interactive formats are the most effective. Furthermore, rewarded ads—traditionally associated with gaming—show broad appeal, with 33% of non-gaming audiences paying more attention to ads that offer in-app incentives.
The research methodology involved a large-scale survey of 30,457 respondents conducted in April and May 2022. The sample included 18,894 consumers from gaming apps and 11,563 from non-gaming apps within the ironSource network, supplemented by a 500-person third-party control group to eliminate bias. All participants were verified adults aged 18 or older. The geographic scope is global, focusing on the broader mobile app economy. Conclusions emphasize that successful user acquisition strategies must prioritize interest-based relevance, humor, and rewarded engagement to capture the attention of the modern mobile consumer.
Analysis of mobile advertising intelligence from 2022 reveals a rapidly expanding market, with the number of advertisers doubling since 2019 to exceed 120,000. Data collected from 35 countries across the Apptica platform indicates a significant platform disparity, as Android accounts for 71% of advertisers and over 80% of the 14.6 million total creatives tracked during the period. While Android publishers outnumber those on iOS by a factor of two, the gaming sector remains the dominant force on both platforms, capturing 69.02% of advertising traffic on the App Store and 55.58% on Google Play.
The gaming landscape is primarily led by the Casual and Puzzle genres. Casual games represent the largest traffic share on iOS at 23.8%, while Puzzles lead on Android at 25.4%. Beyond gaming, the Shopping and Social categories emerge as the other primary drivers of high-volume traffic. Top individual advertisers by traffic share include Meta Platforms, Playrix, and TikTok, while NewsBreak and ITI Inc. lead in the sheer volume of unique creatives.
Methodological findings highlight distinct creative strategies between operating systems. On iOS, video is the preferred format, accounting for 59.9% of creatives. Conversely, Android relies more heavily on static images, which make up 58.8% of its ad inventory. Interactive or playable ads remain a niche but consistent segment, representing less than 3% of the total share on both platforms. The data suggests that publishers are significantly more aggressive with creative testing on Android, often running between 2 and 124 times more creative variations than they do on iOS. Playrix, Easybrain, and Tripledot Studios are identified as the most consistent market leaders, appearing in the top ten for buying share across both ecosystems.
Mobile gaming represents the largest and fastest-growing segment of the global entertainment industry, generating $93.2 billion in 2021 with a projected trajectory toward $126.1 billion by 2024. Within this landscape, a distinct synergy has emerged between mobile gaming and social media platforms, particularly TikTok, where nearly half of all mobile gamers are active. These users demonstrate significantly higher value than non-users, installing 50% more games, playing 36% longer, and showing a 66% higher likelihood of making in-game purchases. This demographic functions as a highly social and evangelical audience that consumes an average of seven different genres and responds more favorably to innovative advertising formats like sponsored livestreams and user-generated content.
Global player behavior reveals a consistent preference for realistic art styles and fantasy or mystery settings, though regional nuances remain critical for market penetration. While Southeast Asian markets are dominated by MOBA titles, Japanese and South Korean audiences show a marked preference for immersive RPGs and Puzzle RPGs. Across all regions, the primary motivation for gameplay is relaxation or passing time, yet monetization is driven by progression-based incentives, such as the desire to unlock content or bypass difficult levels. This suggests that while the initial draw of a game is often casual, long-term financial viability depends on structured advancement and consistent content updates.
Retention and re-engagement strategies must address the primary drivers of player churn, which are identified as technical bugs and slow leveling speeds. Conversely, the introduction of new missions, story-driven updates, and technical optimizations are the most effective methods for reclaiming lapsed players. To maximize impact, advertisers and developers should prioritize action-packed, narrative-driven creative content that leverages the social metaverse. By focusing on regional aesthetic preferences—such as "cute" or anime styles in Asia versus cartoonish realism in Western markets—and addressing the specific progression needs of players, stakeholders can better navigate the increasingly competitive global mobile gaming ecosystem.
The August 2021 creative roundup highlights a pronounced shift toward human‑like characters and narrative‑driven formats across mobile‑gaming advertisements. Campaigns for titles such as Garena Free Fire, Call of Duty, Clash of Clans and Mobile Legends foreground anthropomorphic protagonists in both gameplay footage and cinematic sequences, often pairing them with real‑world personalities—DJs Dimitri Vegas & Like Mike and singer Ozuna appear as playable avatars, reinforcing a crossover appeal between music and gaming audiences.
Anniversary celebrations and special collaborations dominate the thematic landscape, with multiple brands deploying party‑style visuals, event‑specific soundtracks and promotional codes to drive engagement. Split‑screen designs that juxtapose moving video with static captions recur in hyper‑casual and match‑3 ads, while fail‑state cues and “try‑it‑yourself” calls‑to‑action appear in titles such as Royal Match, Evony and Township, encouraging immediate interaction. Pop music, ranging from mainstream hits to instrumental versions of Rihanna’s “Desperado,” underpins many creatives, particularly on Snapchat and TikTok‑adjacent platforms.
Performance data show these assets ranking within the top‑10 positions on networks including Instagram, YouTube, Snapchat, Facebook and ad‑exchange partners such as ironSource and Chartboost. The analysis draws on a sample of the highest‑performing creatives across these channels during August 2021, encompassing a broad geographic spread and covering genres from battle‑royale and hyper‑casual to match‑3 and simulation. The findings suggest that narrative depth, celebrity integration, and music‑driven emotional hooks are now core drivers of ad effectiveness in the mobile‑gaming market.
This analysis examines the efficacy of in-game audio advertising as a non-intrusive alternative to traditional video and banner formats within the mobile gaming industry. The primary thesis posits that audio ads maintain player engagement and retention by allowing gameplay to continue uninterrupted, thereby fostering a more positive brand association compared to conventional, disruptive advertising models.
Research findings are derived from a combination of market surveys and behavioral testing. A YouGov survey of 2,200 respondents highlights that 86% of UK adults dislike video ads, while 28% identify audio ads as their preferred monetization model. Behavioral testing conducted by Go Live Test confirms that 100% of participants continued playing during audio ad delivery and achieved 100% brand recall when ads were paired with a companion banner. Furthermore, the data indicates a significant engagement advantage, with audio ads achieving a click-through rate (CTR) of approximately one click per 1.4 listens, vastly outperforming the 0.08% average CTR typical of static banners.
The effectiveness of this format is further validated by a Warner Music Group case study targeting 18-to-30-year-olds in the United States. The campaign achieved a 1.78% CTR—representing a 1,000% increase over traditional banner standards—and an ad completion rate exceeding 75%, significantly higher than the 4% to 8% industry standard for skippable video ads. Additionally, the campaign recorded a 1.8% bounce rate on the destination page, suggesting high intent among users who engaged with the audio format.
These findings suggest that audio advertising offers a viable solution for developers and brands seeking to monetize a global audience of 2.8 billion mobile gamers without compromising the user experience. By integrating seamlessly into the background of gameplay, audio ads mitigate the frustration associated with screen-blocking video ads, ultimately driving higher engagement and more favorable brand outcomes.
The white paper argues that mobile‑game advertising has entered a new phase of intensity and sophistication, driven by rapid creative growth, the dominance of video formats, and evolving privacy regulations. In 2021 ad creatives surged by 200 % YoY while CPMs rose 34 %, with video ads now accounting for over 85 % of spend. The market continues to expand, projecting more than 70 000 advertisers by 2023, yet advertiser growth has slowed post‑pandemic to just 5 % YoY. Android remains the primary platform, hosting roughly two‑thirds of advertisers, and high‑spending Tier 1 markets—particularly the United States, Japan, and Korea—retain their status as key targets for publishers.
Geographically, the United States shows a casual‑game bias among advertisers (26 % of spend) but still supports high‑spending titles such as Free Fire and Subway Surfers. China’s landscape is shifting from RPGs to casual titles, with puzzle games capturing the largest creative share. In the Middle East, strategy and shooter games like Rise of Kingdoms and PUBG Mobile dominate downloads and revenue, whereas the CIS market displays a more diversified mix of strategy, shooter, and casual titles. Across all regions, vertical video ads—especially 30–34 second formats with end‑card elements—outperform horizontal variants for mid‑ and hard‑core titles, achieving conversion rates around 0.15 %. Playable ads also deliver significant lift for mid‑core games.
Privacy changes from Apple and Google have accelerated a shift toward probabilistic attribution models such as SKAN, compelling advertisers to prioritize creative design over granular targeting. Hybrid monetization platforms that blend bidding and non‑bidding networks are gaining traction, while developers increasingly adopt innovative in‑app purchase mechanics (limited‑time offers, battle passes) and social features (chat, PvP, guilds) to enhance engagement and retention. These trends collectively underscore a mobile‑gaming ecosystem that is more video‑centric, privacy‑aware, and focused on long‑cycle strategy titles in high‑engagement markets.
The global mobile marketing landscape experienced a massive surge in activity during the first half of 2021, characterized by a 108% year-on-year increase in advertising creatives totaling over 19 million. This growth was primarily driven by hard-core gaming titles and a significant expansion in the non-game sector, where creatives rose 38% to 47.6 million. Despite this volume increase, Apple’s IDFA policy changes caused a 13% decline in the share of iOS creatives, shifting more focus toward Android platforms. Geographically, the United States remained the largest advertising market, while Oceania emerged as the fastest-growing region for non-game advertisers.
Chinese companies solidified their global dominance during this period, accounting for 70% of top-charting mobile game media buying and over 25% of the total global market share. These developers maintained a particularly strong presence on major social platforms, representing 100% of the top ten advertisers on Facebook’s News Feed. However, this increased competition contributed to a sharp rise in acquisition costs, with Facebook’s average CPC and CPM both climbing 128% year-over-year. RPG and Puzzle genres led in total creative volume, while Strategy games exhibited the highest media buying intensity per advertiser.
Marketing strategies have evolved toward high-engagement, "snackable" short-form video content and influencer-led campaigns to combat rising costs and privacy-related tracking challenges. In the gaming sector, creative tactics shifted toward live-action footage and gameplay extensions, while non-game apps—particularly in the education and shopping sectors—capitalized on pandemic-related lifestyle shifts. As the industry navigates the post-IDFA era, the integration of high-quality in-game ads and diverse creative formats has become essential for maintaining user retention and driving monetization across both domestic Chinese and international markets.
Mobile gaming creative trends in August 2021 centered on humanizing digital experiences and leveraging high-profile cultural partnerships. Analysis of top-performing ads across platforms like YouTube, Instagram, Snapchat, and Facebook reveals a heavy reliance on real-world celebrities, particularly musicians. Notable examples include Garena Free Fire featuring DJs Dimitri Vegas & Like Mike as playable characters and Call of Duty Mobile partnering with artist Ozuna. These collaborations often utilize cinematic storytelling and high-fidelity animations to bridge the gap between gaming and mainstream entertainment.
The industry continues to utilize specific psychological triggers and visual formats to drive engagement. Fail-state elements, where ads demonstrate a player losing a level to pique viewer interest, remain prevalent in titles like Royal Match and Evony. Additionally, hyper-casual games are increasingly adopting popular music soundtracks and expressive callouts to appeal to younger demographics on Snapchat. Other emerging visual trends include split-screen layouts, the use of Bitmojis, and "search bar" call-to-actions that visually demonstrate how to find the app in stores.
Geographically, the findings cover global releases with specific performance data from major ad networks including ironSource, Applovin, and Vungle. The scope encompasses diverse genres, from mid-core shooters and RPGs to hyper-casual and puzzle games. Methodology involves ranking creatives based on their performance and visibility across social media and ad networks during the August 2021 period. Conclusions suggest that successful creatives are moving away from pure gameplay footage in favor of narrative-driven content, anniversary themes, and interactive elements like Buzzfeed-style quizzes or "Christmas in July" promotions.
This analysis examines the profound shifts in the global gaming landscape triggered by the COVID-19 pandemic, focusing on the emergence of a massive new player demographic. Based on a July 2020 survey of over 13,000 respondents across nine global markets—including the US, UK, Germany, and South Korea—the findings highlight a permanent expansion of the mobile gaming audience. These "new gamers," who began playing after the initial outbreak, are generally younger than existing players and demonstrate "core" gaming behaviors, such as a higher propensity for multiplayer engagement and a preference for complex genres.
Data indicates that while both new and existing players increased their weekly gaming hours, their financial behaviors diverged. New gamers are significantly more likely to spend money on in-game purchases and report higher monthly expenditures than veteran players. Conversely, existing players reported spending less than they did pre-pandemic, despite their increased engagement. Across all cohorts, there is a clear preference for free-to-play, ad-supported monetization models. In terms of discovery, the research underscores the critical role of brand familiarity; less than 25% of players in Western markets tried games they had never heard of, suggesting that mobile marketing is increasingly mirroring the IP-driven strategies of the console industry.
The scope of the industry extends beyond active play into community and content consumption. Live-streaming platforms saw record growth, with Facebook Gaming surpassing one billion hours watched in Q3 2020. Furthermore, the rise of digital commerce has fundamentally altered purchasing habits, with 89% of global consumers expressing concern about physical retail, driving a shift toward mobile-first discovery and online game acquisition. The analysis concludes that developers must adopt mixed monetization strategies and foster out-of-game communities to retain this expanded, platform-agnostic audience.