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Organization87 documents

Mobile games business news and scoops by Neil Long.

Documents

Cover of That Unity-Epic deal, Minecraft Blast, Netflix Games 2.0, Duolingo, Ubisoft, Stash, EA and more
19 min
Mobilegamer.biz19 min

That Unity-Epic deal, Minecraft Blast, Netflix Games 2.0, Duolingo, Ubisoft, Stash, EA and more

The mobile gaming industry is currently defined by strategic alliances, platform pivots, and significant consolidation within the web shop and monetization sectors.

  • Unity and Epic Games have entered a strategic partnership allowing Unity-made games to publish directly to Fortnite and integrating Unreal Engine support into Unity’s monetization and web shop tools.
  • Netflix has pivoted its gaming strategy toward mainstream, family-oriented, and party games, moving away from the underperforming indie titles that previously populated the service.
  • King has entered soft launch for 'Minecraft Blast' in Malaysia, marking a significant effort to bring the Minecraft IP to mobile via a puzzle-based gameplay model.
Mobilegamer.bizNov 2025
Cover of Epic-Google shenanigans, EA payouts, Squad Busters, Take-Two, Playtika, Rainbow 6, Horizon, more
17 min
Mobilegamer.biz17 min

Epic-Google shenanigans, EA payouts, Squad Busters, Take-Two, Playtika, Rainbow 6, Horizon, more

The mobile gaming industry is currently navigating a period of significant structural and financial shifts, characterized by high-stakes legal developments, major executive compensation disclosures, and evolving platform strategies.

  • Take-Two Interactive's mobile segment accounted for 46% of its net revenue in Q3 2025, signaling a shift where mobile performance is outpacing the company's console portfolio.
  • Gaming-related digital advertising spend reached $8.7 billion during the first three quarters of 2025, highlighting the growing importance of ad-based revenue streams.
  • Legal proceedings indicate that the proposed Epic Games-Google settlement is unlikely to be approved, as critics argue the terms disproportionately favor Epic's business model over broader industry reform.
Mobilegamer.bizNov 2025
Cover of That Epic-Google deal, Supercell's mo.co revamp, Sandsoft, October's top games, more
18 min
Mobilegamer.biz18 min

That Epic-Google deal, Supercell's mo.co revamp, Sandsoft, October's top games, more

The mobile game industry is currently navigating significant shifts in platform regulation, studio stability, and market performance.

  • A proposed Epic Games-Google agreement could reshape the Android ecosystem by enabling alternative app stores and introducing a tiered commission structure from March 2026 to June 2032, charging 20% on gameplay-advantage purchases and 9% on non-power content.
  • Market volatility persists among top titles, with Honor of Kings leading October revenue at $34 million, Last War holding steady at $125 million, and White Out Survival dropping below the $100 million monthly revenue threshold.
  • The squad battler X Clash saw a massive surge to 18.5 million installs in October, a growth spike attributed to aggressive user acquisition strategies involving misleading mini-game advertisements.
Mobilegamer.bizNov 2025
Cover of Squad Busters, Sandsoft, Boss Fight, the ‘billion dollar blueprint’, Google Play, more
19 min
Mobilegamer.biz19 min

Squad Busters, Sandsoft, Boss Fight, the ‘billion dollar blueprint’, Google Play, more

The mobile gaming industry is currently experiencing a period of significant consolidation and studio restructuring, marked by the high-profile closure of several notable titles and development teams.

  • The mobile gaming industry is undergoing significant consolidation, evidenced by the closure of Sandsoft, Netflix's shuttering of Boss Fight, and Supercell’s decision to discontinue Squad Busters by mid-2026 due to poor long-term retention.
  • Hybrid-casual games are experiencing rapid growth, recording a 114% increase in in-app purchase revenue during the third quarter.
  • Google has opened the US Play Store to alternative payment systems, aligning with broader industry trends toward payment liberation for mobile developers.
Mobilegamer.bizOct 2025
Cover of Leading new frontiers in mobile @ Develop Brighton 2025
43 min
Mobilegamer.biz43 min

Leading new frontiers in mobile @ Develop Brighton 2025

Modern mobile game development has transitioned into a mature, highly competitive landscape where success depends on balancing rigorous data-driven iteration with strategic creative experimentation.

  • Mobile game development requires prioritizing core loops and early validation, with teams like Supercell London utilizing ICE (Impact, Confidence, Effort) scoring to manage production processes.
  • Live operations for legacy titles, such as the four-year-old 'Love & Pies', require constant iteration and rebuilding of game economies to meet evolving market expectations for features like generator boosts.
  • The mobile audience has matured significantly, shifting from casual players of Windows 95-era games to a more sophisticated demographic that expects higher polish and mobile-native experiences.
Mobilegamer.bizJul 2025
Cover of Destiny: Rising NetEase developer preview
7 min
Mobilegamer.biz7 min

Destiny: Rising NetEase developer preview

Destiny: Rising represents a strategic expansion of the Destiny franchise into the mobile gaming market through a collaborative partnership between NetEase and Bungie.

  • NetEase and Bungie are collaborating to develop Destiny: Rising, a free-to-play, sci-fi RPG shooter designed for the mobile market.
  • The game is set in an alternate timeline during the post-Dark Age era, predating the Last City and the standard Hunter, Titan, and Warlock class system.
  • Gameplay shifts to a character-driven model with unique combat styles and introduces a new weapon rarity tier called Mystic.
Mobilegamer.bizOct 2024
Cover of Mecha Domination's odd overdub ads from TikTok.
2 min
Mobilegamer.biz2 min

Mecha Domination's odd overdub ads from TikTok.

Mobile game marketing strategies frequently employ aggressive, scripted social media advertisements to drive user acquisition through the promise of immediate, high-value rewards.

  • Mecha Domination’s TikTok marketing strategy relies on scripted, staged narratives that contrast low-powered casual players with high-might VIPs to lower the perceived barrier to entry.
  • The campaign promotes rapid progression by claiming elite five-star units—specifically Subject Number Nine, Venom Fang, and Doom Lord—are obtainable for free directly from the game map.
  • Advertisements utilize universal gift codes 'Mecha 777', '888', and '999' to create artificial urgency and incentivize immediate downloads through perceived exclusivity.
Mobilegamer.bizAug 2024
Cover of Rise of Kingdoms' 'player tips' ads from TikTok.
2 min
Mobilegamer.biz2 min

Rise of Kingdoms' 'player tips' ads from TikTok.

Rise of Kingdoms utilizes a strategic influencer-led marketing campaign on TikTok to drive user acquisition by framing gameplay decisions as high-stakes debates.

  • Rise of Kingdoms uses influencer-led TikTok campaigns to frame gameplay decisions as high-stakes debates, leveraging conflicting expert advice to drive user acquisition.
  • The marketing strategy utilizes a specific psychological hook by citing that only 5% of the player base achieves 10 million power, framing the game as a high-skill challenge.
  • The game features 14 distinct civilizations, each offering unique bonuses like infantry health buffs or gathering speed increases to emphasize strategic depth.
Mobilegamer.bizAug 2024
Cover of Rise of Kingdoms' 'jocks and geeks' ads from TikTok
2 min
Mobilegamer.biz2 min

Rise of Kingdoms' 'jocks and geeks' ads from TikTok

Rise of Kingdoms utilizes a specific narrative framework in its TikTok advertising strategy, centering on high-school-style social dynamics to drive user acquisition.

  • Rise of Kingdoms uses a 'jocks-versus-geeks' narrative framework in TikTok ads to frame the game as a meritocratic environment where strategic planning overcomes social bullying.
  • The ads illustrate the core gameplay loop by showing characters scaling their power from 10 million to 80 million through economic development.
  • The advertising strategy prioritizes specific mechanics like logging, trade, and the control of traffic strongholds to demonstrate how players generate the capital required for military expansion.
Mobilegamer.bizAug 2024
Cover of Rise of Kingdoms ads from TikTok with weird hooks.
2 min
Mobilegamer.biz2 min

Rise of Kingdoms ads from TikTok with weird hooks.

Mobile strategy games frequently employ unconventional and high-drama advertising hooks on platforms like TikTok to drive user acquisition.

  • Rise of Kingdoms utilizes high-drama, non-sequitur TikTok hooks—such as real-world confrontations involving '10 million' or '80 million' power levels—to drive user acquisition through viral-style storytelling.
  • Marketing content bridges absurd social skits with technical gameplay mechanics to appeal to both casual viewers and competitive players interested in min-maxing.
  • Ads emphasize early-game optimization by highlighting specific civilization bonuses, such as the 10% stone gathering speed boost provided by choosing Greece.
Mobilegamer.bizAug 2024
Cover of Rise of Kingdoms' 'plane' creatives from TikTok
3 min
Mobilegamer.biz3 min

Rise of Kingdoms' 'plane' creatives from TikTok

Mobile strategy games utilize aggressive, narrative-driven advertising campaigns on platforms like TikTok to drive user acquisition by gamifying social status.

  • Rise of Kingdoms uses hyperbolic, narrative-driven TikTok advertisements to frame in-game power levels—ranging from two million to 80 million—as a form of real-world social currency.
  • The marketing strategy centers on gamifying social status by depicting characters in public settings, such as airplanes, using high power rankings to assert dominance over others.
  • Creative assets bridge the gap between casual entertainment and technical instruction by detailing specific civilization bonuses, such as Rome’s infantry defense or Greece’s resource gathering speeds.
Mobilegamer.bizAug 2024
Cover of Those Assassin’s Creed, Resident Evil and Death Stranding Ports Have Bombed
Article

Those Assassin’s Creed, Resident Evil and Death Stranding Ports Have Bombed

High-profile console-to-mobile ports, including Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding, have failed to achieve commercial success on iOS.

  • Console game ports like Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding have performed poorly on iOS, with low download numbers and minimal revenue despite being showcased by Apple.
  • Assassin's Creed Mirage, launched June 6, has generated only an estimated $138k gross revenue from 123k downloads, with fewer than 3,000 users paying the $49.99 unlock fee, significantly underperforming compared to mobile-native titles like Assassin's Creed Rebellion.
  • Resident Evil 4 and Village also show weak performance, with RE4 generating an estimated $208k from 357k downloads (around 7,000 payers) and RE Village $92k from 370k downloads (around 5,750 payers) since their respective launches.
Mobilegamer.bizJun 2024