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Organization27 reports · 7 articles

Mobidictum is a games industry network and media outlet connecting developers, publishers, investors and professionals across Türkiye, Europe, MENA and Asia. It publishes articles on regional games markets, such as Africa and Bulgaria.

Documents

Cover of Gaming Creators Research: January-May 2023
Report11 pages

Gaming Creators Research: January-May 2023

HypeFactory surveyed 15 gaming content creators who primarily operate on YouTube and Twitch, with research covering January to May 2023.

  • Channel growth was named by 67% of respondents as their 2023 goal, ahead of enhancing content quality at 20% and income boosting at 13%.
  • Burnout was cited as a concern by 16% of creators, alongside worries about capturing audience attention (22%) and challenges with content creation (33%).
  • Sixty percent of gaming creators confirmed that AI has no share in their work.
HypeFactoryJul 2023
Cover of Monthly Games Industry Report: June 2023
Report28 pages

Monthly Games Industry Report: June 2023

The document is the June 2023 edition of a monthly games industry report, a digest of news across games and apps, investments, market research, and articles and interviews, drawn from multiple sources.

  • Liftoff reports that mid-core games account for 35% of gaming revenue.
  • Omdia's research projects the games industry cloud services market will exceed $12 billion by 2023, with AWS and Azure identified as the leading cloud platforms.
  • M.O.B.A. Network announced its acquisition of Wargraphs, a gaming services provider and in-game app developer, for up to $54.5 million.
MobidictumJul 2023
Cover of Monthly Games Industry Report: May 2023
Report29 pages

Monthly Games Industry Report: May 2023

The document is the May 2023 edition of a monthly games industry report, a compilation of news items spanning games and apps, investments, market research and financials across the mobile, PC, console and blockchain segments.

  • Capcom reported record-high net sales for its fiscal year ended March 31, 2023, reaching $906 million.
  • Take-Two Interactive reported net revenue of $5.35 billion for fiscal year 2023, an increase of 52.6%.
  • Nordcurrent reported a 42% revenue increase in 2022, reaching €89 million.
MobidictumJun 2023
Cover of Monthly Game Industry Report: April 2023
Report25 pages

Monthly Game Industry Report: April 2023

The Monthly Game Industry Report for April 2023 is a compilation of game industry news items, organized into Games & Apps, Investments, Market Research, and Financial Reports sections, each summarizing a single development or publication.

  • According to Liftoff's 2023 Casual Gaming Apps Report, as cited in the document, user acquisition costs are three times higher on iOS than on Android.
  • The report states the average CPI is $2.23 for iOS and $0.63 for Android, with simulation games having the lowest CPI at $0.59.
  • SEGA acquired Rovio for £625 million, a deal the document presents as a surprise given SEGA's recent stability.
MobidictumMay 2023
Cover of Monthly Game Industry Report: January 2023
Report29 pages

Monthly Game Industry Report: January 2023

The document is the January 2023 Monthly Mobile Game Industry Report, a compilation of game-industry news items, each with a short summary, drawn from multiple sources across games and apps, investments, market research, and financial reports.

  • Kwalee reported over 200 million downloads across all titles in 2022, with a 12% year-over-year revenue increase.
  • China's NPPA granted licenses to 45 international games after 18 months, a lower number than the 76 companies granted licenses in the last bulk grant in 2021.
  • MarketsandMarkets projects the global blockchain gaming market to reach $65.7 billion by 2027, growing from a current size of $4.6 billion at a CAGR of 70.3%.
MobidictumApr 2023
Cover of Monthly Game Industry Report: March 2023
Report24 pages

Monthly Game Industry Report: March 2023

The document is a monthly digest of game-industry news for March 2023, organised as an index of games and apps, investments, market research and financial reports, with short write-ups drawn from press coverage and company announcements.

  • Unity announced development of Unity AI, an ecosystem of AI-powered game development tools, which it claims will soon let millions of creators build real-time 3D content.
  • Sensor Tower reports U.S. App Store downloads for hyper-casual games declined 24% year over year, while hybrid-casual numbers rose.
  • CCP Games secured $40 million to develop a new AAA blockchain title set in the EVE universe, in a round led by Andreessen Horowitz.
MobidictumApr 2023
Cover of Monthly Game Industry Report: February - March 2023
Report26 pages

Monthly Game Industry Report: February - March 2023

The document is a monthly mobile game industry report covering February and March 2023, compiling games and apps news, investments, market research, and financial reports from across the video game sector.

  • Ampere Analysis reports the 2022 global console gaming market declined 7.8% to $56.2 billion from $60.9 billion in 2021. Sony held a 45% share of the total.
  • According to Ampere Analysis, PlayStation 5 outsold Microsoft's Xbox X and S series by almost 11.5 million units in 2022.
  • Endnight Games announced that Sons of the Forest sold 2 million copies in its first 24 hours of early access.
MobidictumMar 2023
Cover of Monthly Game Industry Report: October 2022
Report41 pages

Monthly Game Industry Report: October 2022

This October 2022 monthly mobile game industry report compiles data and articles from multiple sources, including Sensor Tower, SocialPeta, Tenjin, Unity, data.ai, GlobalData, Appodeal, CyberMedia Research and CTA.

  • Mobile game player spending declined year-over-year in both Q1 and Q2 2022, with Q2 falling 6.9% to $20.1 billion according to Sensor Tower.
  • Mid-core games generated about 60% of global mobile game player spending in H1 2022, with role-playing games at 27%.
  • Honor of Kings generated over $222 million in August 2022 and topped the overall revenue chart, with about 94% of its income from China.
MobidictumNov 2022
Cover of Monthly Game Industry Report: September 2022
Report40 pages

Monthly Game Industry Report: September 2022

The document is a September 2022 monthly compilation of game-industry news and data, drawn from multiple third-party sources including Apptica, SensorTower, GameRefinery, Tenjin, Perforce, Technavio, PwC, HIRO Capital and others.

  • Lilith Games' Rise of Kingdoms became the most revenue-generating mobile game in Q2 2022, earning over 179.5 million during the three-month period.
  • Tencent's Honor of Kings topped the overall July 2022 mobile revenue chart with 225.88 in player spending, and nearly 95% of its revenue came from China.
  • Stumble Guys took the number one spot in overall downloads for July 2022 with over 30.5 million downloads, about ten times the previous year.
MobidictumOct 2022
Cover of Monthly Game Industry Report: August 2022
Report38 pages

Monthly Game Industry Report: August 2022

This is the August 2022 Monthly Game Industry Report, a compilation of mobile and wider games-industry findings drawn from third-party sources including Sensor Tower, Sociolpeta, Newzoo, Edgegap, Twitter, and company financial reports, covering mostly June 2022 and first-half 2022 data.

  • Honor of Kings was the highest-earning mobile game in June 2022 per Sensor Tower, with about $238 million in player spending.
  • Spending on non-game apps exceeded game spending on the US App Store for the first time, reaching 50.3% of spending by June 2022.
  • In June 2022, mobile game player spending was about $6.4 billion across Apple and Google stores, a roughly 10% decrease year-over-year, per Sensor Tower.
MobidictumAug 2022
Cover of Monthly Game Industry Report: July 2022
Report27 pages

Monthly Game Industry Report: July 2022

The document is a July 2022 monthly mobile game industry report compiled from several sources, including Tenjin, GameRefinery, SensorTower, McKinsey & Company, Entertainment Software Association, Google, Oyunfor and AppQuantum.

  • Seventy-five percent of advertisers surveyed by Tenjin said their iOS revenue was negatively impacted after Apple's IDFA protocol.
  • Tenjin reports that 59% of surveyed advertisers moved their ad budgets from iOS to Android, though not necessarily leaving iOS completely.
  • Sixty-six percent of Americans play video games every week, according to the Entertainment Software Association study.
MobidictumJul 2022
Cover of Monthly Mobile Game Industry Report: June 2022
Report16 pages

Monthly Mobile Game Industry Report: June 2022

The document is a June 2022 monthly mobile game industry compilation covering global and regional market data, drawing on Newzoo and SocialPeta figures.

  • Newzoo projects global 2022 consumer spending on games to reach $203.1 billion, an annual increase of 5.4%.
  • Mobile game revenues are expected to exceed $100 billion for the first time in 2022, reaching $103.5 billion, while mobile's share of the global market falls to 51%.
  • The US is projected to generate more 2022 consumer game revenue than China, at $50.5 billion versus $50.2 billion.
MobidictumJun 2022

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