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KLab Inc. reported a sharp decline in third‑quarter operating performance for fiscal year 2021, with revenue falling 29.0 % to ¥18.7 billion from ¥26.4 billion in the same period of FY2020. Operating income turned negative, registering a loss of ¥729 million versus a profit of ¥2.25 billion the prior year, and ordinary income declined to a loss of ¥850 million. Comprehensive income mirrored this deterioration, slipping from a profit of ¥787 million to a loss of ¥1.68 billion, largely driven by a ¥1.54 billion impairment loss on investments and a significant foreign‑exchange loss of ¥167 million. Net assets decreased to ¥14.7 billion, with shareholders’ equity falling from ¥16.6 billion to ¥14.4 billion, while the equity ratio remained stable at approximately 70 %. The company’s forecast for FY2021 projects total revenue of ¥24.0 billion, a 29.3 % decline from FY2020, and an operating loss of ¥1.6 billion, confirming the downward trend. The financial statements cover Japan‑based operations for the first nine months of FY2021 (January 1–September 30, 2021) and are prepared under Japanese GAAP. The report includes consolidated balance sheets, income statements, comprehensive income statements, and detailed notes on equity changes, treasury stock transactions, and accounting policy adjustments. No significant changes to accounting principles were noted beyond the adoption of a special tax treatment for effective tax rate estimation. The company’s segment analysis confirms that the game business remains the primary revenue driver, while other businesses contribute modestly. Overall, KLab’s financial position weakened in the third quarter, with losses driven by investment impairments and foreign‑exchange effects, and the company anticipates continued revenue contraction for the remainder of FY2021.
KLab Inc. reported a sharp decline in first‑quarter FY2021 operating performance compared with the same period of FY2020. Revenue fell to ¥6,392 million from ¥7,420 million, a 13.8% drop, while operating income turned negative at ¥(505) million versus a profit of ¥37 million in FY2020. Ordinary income and profit attributable to the parent also swung from a ¥(83) million loss to a ¥386 million loss, reflecting significant impairment charges of ¥1.54 billion on software assets that dominated the extraordinary loss line item. Comprehensive income deteriorated to a ¥1,397 million loss from a ¥449 million loss in FY2020, largely driven by the same impairment and foreign‑exchange losses. Total assets decreased to ¥21.16 billion from ¥23.49 billion, with net assets falling to ¥15.24 billion and the equity ratio contracting from 70.5% to 72.0%. Cash and deposits were ¥6.38 billion, while current liabilities stood at ¥5.10 billion, leaving a modest working‑capital cushion. No dividends were declared for FY2021, and the company maintained its share‑repurchase program capped at ¥500 million. The quarter’s financials were prepared under Japanese GAAP, with no changes to accounting principles or estimates. The company’s segment analysis shows the game business as the sole revenue generator, with a reported impairment loss of ¥1.54 billion recorded in this segment. A subsequent acquisition of GlobalGear Co., Ltd. was announced, aimed at expanding KLab’s casual‑game portfolio and global reach.