256 documents
FY2013 Third Quarter Financial Results & Sales and profit declined QoQ: Net sales of ¥37.8 billion, operating profit of ¥10.8 billion Third Quarter ⁃ Japan: Coin consumption on smartphone titles grew, but fell short of targets Highlights ⁃ Overseas: Coin consumption has doubled on strong performance from titles developed ⁃ Posting extraordinary loss of ¥4.03 billion on one-time write-off of assets related to some Revised & Downward revision of full-year forecast FY2013 ⁃ In ...
FY2025 Second Quarter Financial Results Changes to disclosure methods in results briefing materials ⁃ The Investment Business is different from the GREE Group’s other three business segments in terms of its key characteristics and its positioning in the group in that it is easily impacted by market conditions and subject to near- ⁃ For this reason, in addition to consolidated results, we also disclose results on a “three segments” basis, excluding ⁃ In results briefing materials, we mainly pr...
The briefing presents FY2019 Q1 financial results for a Japanese game and entertainment company, highlighting net sales of 18.2 billion yen, operating income of 1.6 billion yen, and EBITDA of 1.9 billion yen—slightly below the previous quarter but meeting internal forecasts. Net income benefited from a 1 billion yen gain on investment securities, offsetting prior goodwill impairment losses. Operating costs improved markedly through advertising efficiency, though fixed expenses rose due to strategic investments in future growth and an acquisition of ORATTA. Strategic initiatives focus on expanding overseas mobile game distribution, launching new titles such as Wild Arms: Million Memories and DanMachi in South Korea, Taiwan, Hong Kong, and planned releases in Macau. The company is also developing multi‑platform messenger games (Fishing Star QUICK, Driland) and a live‑streaming platform for VTubers called REALITY, which enables gifting and single‑smartphone VTuber creation. Partnerships with King Records, Idea Factory, and others support music and event projects for VTubers. The Q2 earnings forecast projects net sales of 17–18 billion yen and operating income of 1–1.5 billion yen, reflecting anticipated fluctuations from new overseas distribution and the performance of titles like Another Eden. Methodologically, the company bases forecasts on recent business trends and incorporates a range to account for volatility inherent in game sales. The briefing covers domestic and international markets, mobile and console segments, live entertainment, and media advertising, underscoring a diversified growth strategy across multiple platforms.