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Global investment bank. Its equity research team publishes free redacted reports on market themes, including the metaverse and online gaming.

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Reports about Goldman Sachs

16 documents by other writers name Goldman Sachs in the title or summary.

Cover of Steam's Trojan Horse
Article

Steam's Trojan Horse

This document, published on November 13, 2025, analyzes recent developments in the gaming industry, focusing on Valve's new hardware strategy and the impact of Grand Theft Auto 6's delayed release.

  • Valve is launching new Steam Machine hardware and an updated controller in early 2026, aiming to challenge console incumbents Sony and Microsoft by offering PC-performance parity in a console-sized form factor.
  • Electronic Arts has undergone a record-breaking $55 billion privatization, signaling a period of significant structural consolidation within the gaming industry.
  • The delay of Grand Theft Auto 6 to November 2026 underscores the industry's reliance on major blockbuster releases to drive market momentum, despite the short-term negative impact on Take-Two’s stock.
SuperJoostNov 2025
Cover of Voodoo: Size, Valuation, Revenue & Games
Article

Voodoo: Size, Valuation, Revenue & Games

Voodoo, a mobile game company founded in Paris in 2013, has established itself as a global leader in hyper-casual gaming and is now expanding into hybrid-casual titles and social applications.

  • Voodoo generated €623 million in total revenue in 2024, with in-app purchases (IAP) contributing $94 million of that total.
  • The company is actively transitioning from a hyper-casual model to a hybrid-casual strategy, aiming for deeper player engagement and higher monetization per title.
  • IAP revenue has grown significantly, rising from $15.5 million in 2022 to $94 million in 2024, though advertising remains the primary revenue driver at approximately 85% of total earnings.
UdonisAug 2025
Cover of Management Board Report on the Activities of the CD PROJEKT Group: H1 2024
Financial report66 pages

Management Board Report on the Activities of the CD PROJEKT Group: H1 2024

CD PROJEKT Group's first-half 2024 results show a company capitalizing on the sustained success of Cyberpunk 2077, its Phantom Liberty expansion (5+ million copies sold by end of 2023), and The Witcher 3 while funding a multi-franchise pipeline.

  • CD PROJEKT Group reported a net profit of PLN 170 million in H1 2024, representing an 88.4% increase compared to the previous period.
  • The company maintains a strong financial position with a debt-free balance sheet and liquid assets totaling PLN 1.37 billion.
  • Growth was driven by the sustained performance of the Cyberpunk 2077 franchise, including the Phantom Liberty expansion, and The Witcher 3: Wild Hunt, with 96.8% of revenue coming from international exports.
CD ProjektAug 2024
Cover of List of Shareholders With at Least 5% Votes at the AGM on June 6, 2024
Regulatory notice1 page

List of Shareholders With at Least 5% Votes at the AGM on June 6, 2024

The management board of 11 bit studios S.A. disclosed the ownership structure of major shareholders participating in the Ordinary General Meeting held on June 6, 2024.

  • Allianz TFI is the largest shareholder among those present at the June 6, 2024, meeting, controlling 18.58% of the votes present and 7.44% of the company's total voting rights.
  • Founder Grzegorz Miechowski holds a significant influence over company decisions, commanding 17.40% of the votes present at the meeting.
  • Institutional investors Nationale-Nederlanden PTE and the Government of Norway represent major external blocks, holding 14.15% and 8.50% of the votes present, respectively.
11 bit studiosJun 2024
Cover of KRAFTON Investor Presentation: Goldman Sachs Global NDR
Presentation23 pages

KRAFTON Investor Presentation: Goldman Sachs Global NDR

KRAFTON's investor presentation outlines its strategy for long-term growth and sustainability, primarily centered on evolving its PUBG intellectual property and expanding its portfolio through new titles and strategic investments.

  • KRAFTON is executing a 'Scale-up the Creative' strategy to transition from a single-IP company into a multi-franchise powerhouse by launching new IPs every three to five years.
  • The company reported 2023 total revenue of KRW 1,910.6 billion (up 3.1% YoY) and an operating profit of KRW 768.0 billion (up 2.2% YoY).
  • PUBG remains the primary revenue driver, with PC and console segments recording a 37% year-over-year revenue increase.
KraftonApr 2024
Cover of Gaming Market Insights with Goldman Sachs & Lightspeed Venture Partners
84 min
Deconstructor of Fun84 min

Gaming Market Insights with Goldman Sachs & Lightspeed Venture Partners

The global gaming industry is currently navigating a period of structural rebasing, transitioning from the unsustainable demand spikes of the pandemic era toward a more disciplined, efficiency-focused market.

  • The gaming industry is undergoing a structural correction to move away from pandemic-era demand spikes, shifting toward operational efficiency and disciplined balance sheet management in response to high interest rates.
  • Venture capital investment is currently prioritizing well-capitalized studios capable of developing multi-billion-dollar, platform-oriented franchises rather than broad, speculative consumption.
  • Artificial intelligence is identified as the primary long-term growth catalyst, with potential to significantly improve development efficiency and enable advanced gameplay through intelligent non-player characters.
Deconstructor of FunMar 2024
Cover of Gearbox Might Soon Be Sold by Embracer Group
Article

Gearbox Might Soon Be Sold by Embracer Group

Embracer Group is reportedly in the late stages of finalizing the sale of Gearbox Entertainment, known for the Borderlands series, as part of its ongoing cost-cutting restructuring program.

  • Embracer Group is in the final stages of divesting Gearbox Entertainment, the developer of the Borderlands series, as part of an ongoing corporate restructuring program.
  • Gearbox CEO Randy Pitchford has confirmed that a decision regarding the studio's future has been reached, with official details expected by the end of the fiscal year on March 31, 2024.
  • Embracer Group originally acquired Gearbox in 2021 for $1.38 billion, but is now moving to divest the studio to reduce costs and stabilize its portfolio.
Game World ObserverFeb 2024
Cover of Drake Star Global Gaming Report Q3 2023
Financial report19 pages

Drake Star Global Gaming Report Q3 2023

Third-quarter 2023 marked a revival of strategic M&A in global gaming after a quiet stretch, with Tencent and its subsidiaries leading on five deals, including the majority acquisition of Techland, one of the year's three largest transactions.

  • M&A activity surged in Q3 2023, highlighted by a $1.72 billion acquisition offer for Kahoot! and strategic moves from major players including Tencent, Playtika, and Take-Two.
  • Private financing remained resilient with $1 billion raised across 185 deals, 85 percent of which targeted early-stage ventures.
  • The Drake Star Gaming Index returned 6.6 percent in the first nine months of 2023, underperforming the S&P 500's 11.7 percent return.
Drake Star PartnersSep 2023
Cover of Global Gaming Report Q3 2023
Report19 pages

Global Gaming Report Q3 2023

Q3 2023 saw a recovery in gaming dealmaking after an extended lull, with major strategic acquirers returning to consolidation.

  • The global gaming industry saw a significant resurgence in consolidation during Q3 2023, with 120 deals totaling $11 billion in value, headlined by the Microsoft-Activision merger.
  • M&A activity was concentrated in PC and console segments at 40% of deal volume, while mobile accounted for 21%.
  • Tencent emerged as the most active strategic buyer with five deals, including the majority acquisition of Techland, while Goldman Sachs made a $1.72 billion offer for Kahoot!.
Drake Star PartnersSep 2023
Article

Facing the Wall of Debt: Are Gaming Companies Immune?

The document analyzes the potential impact of a looming corporate debt wall on gaming companies, questioning their immunity to broader economic pressures.

  • The gaming industry faces a liquidity crisis as global corporate debt matures between 2023 and 2025, ending the era of low-cost capital and forcing firms to refinance at significantly higher interest rates.
  • Companies that pursued aggressive, debt-fueled growth strategies are now at high risk, as rising interest expenses threaten to erode margins and restrict future investment capacity.
  • Netmarble is showing clear signs of financial distress, with its net debt-to-EBITDA ratio reaching a critical level of 26 times.
Lu WeimingAug 2023
Cover of Current Report ESPI No. 12/2023
Regulatory notice1 page

Current Report ESPI No. 12/2023

The Management Board of PlayWay S.A., a prominent Polish game developer and publisher, disclosed the list of shareholders holding at least 5% of the voting rights at the Ordinary General Meeting held on June 30, 2023.

  • At the PlayWay S.A. Ordinary General Meeting on June 30, 2023, the Government of Norway held 67.96% of the total votes cast, despite representing only 1.79% of the company's total voting rights.
  • Low overall attendance at the June 30 meeting allowed minority institutional investors to exert disproportionate influence over corporate governance decisions.
  • Goldman Sachs Towarzystwo Funduszy Inwestycyjnych S.A. managed sub-funds that collectively accounted for 22.83% of the votes cast at the meeting.
PlayWayJul 2023
Cover of The Future is Digital - Right?
Article

The Future is Digital - Right?

Despite years of predictions that games are headed toward an all-digital future, physical media remains more resilient than commonly assumed, particularly in the UK console market.

  • Despite the industry shift toward digital, over 75% of PlayStation 5 and Xbox Series X/S sales in the UK were for disc-based consoles, indicating strong consumer demand for physical media options.
  • Physical game sales remain significant during the holiday quarter, accounting for 57% of units and 60% of sales value in Q4 2019, suggesting the format holds up well during peak retail periods.
  • Cloud gaming is projected to grow significantly, with Omdia predicting revenues will rise 188% to $4 billion in 2021 and reach $12 billion by 2025.
SparkersJan 2021

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