SocialPeta
dropping 27 % to 40 million assets. This downward pressure was most pronounced among mobile‑game advertisers, whose pool shrank to about 83 000 in January, while non‑game
Aptoide
This analysis examines the shifting dynamics of the mobile game distribution market as of Summer 2025, focusing on the transition from a duopoly dominated by Apple and Google
GameDiscoverCo
preceding Autumn Sale. Beyond PC storefronts, the analysis addresses the ethics of mobile game acquisition, highlighting the prevalence of misleading advertising. Many free-to-play mobile titles utilize
GameDev Reports
This industry update provides a comprehensive overview of mobile gaming performance for February 2026 and a detailed analysis of the Chinese gaming market’s 2025 performance. The primary
Institute for Digital Economy
CONSOLE AND MOBILE GAME DEVELOPERS IN CZECH REPUBLIC 2019 DEVELOPERS IN CZECH REPUBLIC 2019 This Study was prepared by the Institute for Digital Economy (www.digitalniekonomika.cz) in cooperation with
SocialPeta
analysis focuses on contemporary marketing dynamics within the global mobile gaming sector, emphasizing how creative diversification and platform targeting shape user acquisition performance. In the third quarter
Brutally Honest
This discussion provides a comprehensive overview of User Acquisition (UA) strategies within the mobile gaming industry, specifically addressing the misconception that UA can serve as a panacea
SocialPeta
analysis focuses on global mobile game advertising activity in December 2025, drawing from a database of over 1.7 billion creatives across more than 80 countries. Key findings show
Sensor Tower
analysis provides a comprehensive overview of Japan’s mobile‑gaming ecosystem in 2024, measuring the market’s size, growth dynamics, and competitive landscape. Total in‑app purchase
Sensor Tower
India is positioned as the world’s largest mobile‑gaming market, with 8.45 billion downloads recorded in FY 2024‑25 yet only $400 million in in‑app purchase
Esports Charts
mobile gaming market, Savvy Games Group significantly expands its influence over global competitive gaming ecosystems. This transaction underscores the increasing capital intensity of the gaming industry
Mobile Dev Memo
evolution of the mobile gaming industry necessitates a dual approach to advertising that integrates both brand and performance marketing. While performance marketing remains the primary driver for user
Matej Lancaric
provide actionable user acquisition (UA) strategies for the burgeoning hybrid-casual mobile gaming sector. The central thesis posits that success in the post-IDFA landscape requires a sophisticated
Two & a Half Gamers
mobile game design and the critical decision-making processes involved in product lifecycles. The analysis centers on the professionalization of the game designer role, contrasting the mobile gaming
SocialPeta
November 2025 snapshot of the global mobile gaming market highlights a continued dominance of established IPs and the rapid rise of new casual titles. In advertising spend, Nexon
SocialPeta
analysis focuses on August 2025 mobile game performance worldwide, covering advertising spend, revenue generation, and download volumes across the Apple App Store and Google Play. Key findings show
InvestGame
analysis examines the post‑IDFA mobile gaming landscape, focusing on revenue dynamics, user acquisition spending, profitability trends, and market valuation shifts across key publishers. Data reveal that annual
SocialPeta
October 2025 snapshot of the global mobile gaming market highlights a resurgence of line‑drawing puzzle mechanics, with Tile Explorer from Oakever Games leading download growth on Google
game
game purchases, which fell 17 %, while online gaming and subscription services surged 43 % to €3.26 billion, underscoring a decisive shift toward digital and cloud‑based play. In‑game
GameDev Reports
highlighting a reliance on international products. In Japan, the mobile app market shows shifting consumption patterns. While mobile game installs grew 3% in the first half
SocialPeta
first half of 2025 reveals a rapid shift in mobile‑game user‑acquisition toward AI‑driven creative production, with short‑form video, live‑action clips and in‑game
Newzoo
This report examines the mobile gaming landscape in 2021, focusing on the strategic differences between Eastern and Western markets regarding genre popularity, monetization, and user acquisition. While mobile
Brutally Honest
industry observation and qualitative deconstruction of existing mobile titles. It addresses the broader mobile ecosystem by offering guidance on selecting Mobile Measurement Partners (MMPs) within an increasingly privacy
SocialPeta
February 2026 analysis reveals that global mobile game publishers are scaling creative output to accelerate user acquisition. In February, the 3D match‑3 title 3D Bolt Master deployed
Brutally Honest
This analysis focuses on mobile game user acquisition (UA) and creative strategy in the post-IDFA landscape, emphasizing the necessity of operational efficiency to bridge the gap between
A Liftoff Company
Midcore mobile games now represent roughly one‑third of U.S. iOS gaming revenue, a share that has expanded thanks to higher player engagement and diversified monetization streams
Mobile Dev Memo
leveraging high-fidelity, sequential runtime data, Unity aims to improve predictive modeling for mobile game advertisers, effectively addressing challenges related to data fragmentation, causality, and the extreme class
SocialPeta
February 2025 global mobile game landscape shows a pronounced resurgence of IP‑driven titles, with the Ragnarok franchise launching three new games that all entered
Newzoo
sector, mobile titles like PUBG Mobile and Garena Free Fire are now challenging traditional PC giants in viewership, signaling a shift toward mobile-first competitive gaming. Methodologically
Shorooq Partners
spotlighting the rapid evolution of the MENAP (Middle East, North Africa, and Pakistan) mobile‑gaming sector. Globally, the market is valued at roughly $201 billion, expanding 9 percent
The first half of 2022 saw a contraction across the mobile‑app advertising ecosystem, with the total number of advertisers falling 5.79 % to a historic low of roughly 83 400 and creative volume dropping 27 % to 40 million assets. This downward pressure was most pronounced among mobile‑game advertisers, whose pool shrank to about 83 000 in January, while non‑game categories such as shopping apps retained the largest share of spend (≈12.5 % of advertisers and 17.2 % of creatives). Regional variation was stark: Europe and North America dominated non‑game advertising, whereas the Asia‑Pacific region, excluding China, was the only market with a net increase in advertisers.
Mobile‑game advertising displayed divergent cost dynamics. The United States and Japan posted the highest average CPMs at $27.54 and $25.93 respectively, with iOS campaigns costing roughly 15 % more than Android. Female users and the 55‑64 age cohort commanded a 13 % premium on impressions, while South Korea recorded the peak CPI at $13.90. Playable ads delivered the lowest CPI but suffered the weakest return on ad spend, whereas banner formats generated the strongest ROAS. Strategy titles leaned heavily on video‑only creatives (>90 %) and began integrating casual‑puzzle mechanics to broaden appeal; interest in emerging formats remained modest, with only 16 % of players expressing curiosity about NFTs and 32 % about metaverse features.
Creative strategies are shifting toward motivation‑driven, user‑centric formats such as rewarded video and playable ads to counter post‑IDFA fragmentation. Narrative‑driven ads are proving effective for simulation games targeting female audiences, delivering $12 million in revenue across key Western markets. AR‑enhanced placements on platforms like Snapchat achieve double the attention and 1.7 × the immersion of standard formats, while friend‑based recommendations outperform celebrity influencers by a factor of four. Regional opportunities are emerging in Tier‑2/3 India through vernacular campaigns and OEM inventory, and Turkey’s
This image from a game industry report displays a comprehensive list of advertising networks, categorized by "Recommend," "Global Networks," "Korea Networks," and "Japan Networks." It provides an overview of various platforms available for game developers to advertise their products, including major global players like Facebook Ads, Google Ads, YouTube, and TikTok, as well as region-specific networks such as Naver and Ameba.
