This summary reviews key industry data from early September 2026, focusing on the German games market and the Japanese mobile app landscape. The analysis draws from annual industry reports, including data from YouGov, Sensor Tower, Adjust, and the German trade association "game," covering performance metrics through the first half of 2026.
The German games market experienced 4% growth in 2025, reaching €9.382 billion, though the first half of 2026 saw a 3% year-over-year decline to €4.2 billion. While hardware and online services previously drove growth, recent figures indicate a cooling period. The industry currently comprises 956 companies, reflecting a return to growth after a brief contraction, though total headcount has slightly decreased to 12,235. Notably, German-developed titles capture only a small fraction of domestic consumer spending, highlighting a reliance on international products.
In Japan, the mobile app market shows shifting consumption patterns. While mobile game installs grew 3% in the first half of 2026, the composition of top-grossing apps is changing; games now represent only four of the top ten apps by consumer spend, down from eight in 2024. Card games emerged as the fastest-growing genre, with a 113% increase in sessions. Despite a rise in retention rates compared to 2025, the market faces a decline in paid-to-organic ratios and lower costs per install. Overall, the Japanese mobile sector is increasingly influenced by non-gaming verticals, particularly finance and manga services, which are capturing significant consumer attention and spending.