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Report
15 pages
Half-Yearly Report: 2016-2017
Games Workshop reported revenue of £70.9m for the six months ending 27 November 2016, representing a significant increase from the £55.3m recorded in the same period of the previous year.
Revenue growth was £15.6m year-over-year, with constant currency revenue reaching £62.7m, indicating strong underlying performance beyond currency fluctuations.
Operating profit before changes in accounting estimates and royalties receivable more than doubled to £9.7m, up from £4.7m in the prior-year period.
Market Analysis
Investment
Tabletop
+2
Games Workshop Group
Report
16 pages
Half-Yearly Report: 2017
Games Workshop Group PLC reported a significant revenue increase to £108.9 million for the six months ending 26 November 2017, up from £70.9 million in the same period the previous year.
Operating profit before changes in accounting estimates and royalties receivable rose sharply to £33.4 million, compared to £9.7 million in the prior-year period.
Revenue growth remained strong even when adjusted for currency fluctuations, with constant currency revenue reaching £108.6 million.
Market Analysis
Investment
Tabletop
+2
Games Workshop Group
Report
15 pages
Half-Yearly Report: 2018-2019
Games Workshop Group PLC reported revenue of £125.2 million for the six months ending December 2, 2018, compared to £109.6 million for the same period in 2017.
Revenue growth remained positive even when adjusted for currency fluctuations, with constant currency revenue reaching £124.2 million.
Operating profit before royalties receivable saw a modest increase to £35.3 million for the 2018 period, up from £34.5 million in the 2017 period.
Market Analysis
Investment
Tabletop
+1
Games Workshop Group
Report
78 pages
Annual Report 2019
Annual revenue grew to 256,574 from 221,304 in the previous period, representing a nominal increase of approximately 15.9%.
Operating profit rose to 81,199 from 74,319, reflecting a 9.3% increase in overall operational profitability.
Revenue at constant currency reached 255,295, indicating that currency fluctuations had a positive impact of 1,279 on the reported revenue figures.
Market Analysis
Monetization
Investment
+2
Games Workshop Group
Report
16 pages
Half-Yearly Report: Six Months to 1 December 2019
Games Workshop reported revenue of £148.4 million for the six months ending 1 December 2019, an increase from £125.2 million during the same period in 2018.
Revenue grew by approximately 18.5% year-over-year, or 16.3% when measured at constant currency.
Operating profit before royalties receivable rose significantly to £48.5 million, up from £35.3 million in the prior-year period.
Market Analysis
Investment
Global
+2
Games Workshop Group
Report
17 pages
Half-Yearly Report: 29 November 2020
Games Workshop Group PLC reported revenue of £186.8 million for the six months ending 29 November 2020, an increase from £148.4 million during the same period in 2019.
Revenue growth remained strong even when adjusted for currency fluctuations, reaching £188.2 million at constant currency compared to £148.4 million in the prior year.
The company achieved an operating profit of £83.3 million before accounting for royalties receivable during the six-month period ending 29 November 2020.
Market Analysis
Investment
Global
+2
Games Workshop Group
Report
20 pages
Half-Yearly Report: 2022-2023
Games Workshop Group PLC reported core revenue of £212.3 million for the 26-week period ending November 27, 2022, an increase from £191.5 million in the same period of 2021.
Licensing revenue declined to £14.3 million for the 26 weeks ending November 27, 2022, compared to £20.1 million during the equivalent period in 2021.
Market Analysis
Monetization
Investment
+1
Games Workshop Group
Report
20 pages
Half-Yearly Report: 26 Weeks to 26 November 2023
Games Workshop Group PLC reported total revenue growth for the 26-week period ending 26 November 2023 compared to the same period in 2022.
Core revenue increased to £235.6 million for the 26 weeks to 26 November 2023, up from £212.3 million during the equivalent period in 2022.
Licensing revenue declined to £12.1 million for the 26 weeks ending 26 November 2023, compared to £14.3 million in the prior year's period.
Market Analysis
Investment
Global
Games Workshop Group
Report
21 pages
Half-Yearly Report: 2024–2025
Games Workshop reported total revenue of £299.5 million for the 26-week period ending 1 December 2024, representing a significant increase from the £247.7 million recorded in the same period of 2023.
Core revenue grew to £269.4 million for the half-year ending 1 December 2024, up from £235.6 million during the comparable period in 2023.
Licensing revenue saw substantial growth, rising to £30.1 million for the 26 weeks ended 1 December 2024 compared to £12.1 million for the 26 weeks ended 26 November 2023.
Market Analysis
Investment
Game Publishing
+3
Games Workshop Group
Report
24 pages
Half-Yearly Report: 2025
Games Workshop reported total revenue growth for the 26-week period ending 30 November 2025, driven by a core revenue increase to £316.1 million from £269.4 million in the prior year period.
Licensing revenue experienced a significant decline, falling to £16.0 million for the period ending 30 November 2025 compared to £30.1 million for the period ending 1 December 2024.
Market Analysis
Game Publishing
Investment
+1
Games Workshop Group
Report
96 pages
Annual Report and Accounts 2023
Frontier Developments was founded in 1994 by David Braben, the co-author of the Elite game series.
The company operates as an independent developer and publisher of video games.
The 2023 annual report focuses on the company's progress regarding its growth and evolution during the fiscal year.
Game Development
Game Publishing
Market Analysis
+2
Frontier Developments
Report
80 pages
Integrated Report 2025
Sega Sammy Holdings is prioritizing the expansion of its intellectual property, highlighted by the strategic use of the Sonic the Hedgehog 3 movie as a core visual and growth driver for the 2025 fiscal period.
The group is focusing on the integration of non-financial capital to bolster its long-term corporate value and competitive positioning.
Management has identified specific materiality goals to align its business operations with sustainable growth objectives through 2025.
Game Publishing
Game Development
Mergers & Acquisitions
+2
Sega Sammy Holdings
Report
94 pages
Annual Report and Accounts 2024
The provided text contains only the report title and table of contents structure, lacking the body content required to extract specific financial data, growth rates, or concrete business insights for FY24.
The document identifies the 2024 fiscal year as the company's 30th anniversary, marking three decades of operations focused on creativity and innovation.
The report is structured into a strategic report section followed by a summary of headlines for the 2024 fiscal year.
Game Development
Game Publishing
UK
+3
Frontier Developments
Report
14 pages
FY25 Trading Update
The company reported strong financial results and increased momentum for the fiscal year ending 31 May 2025.
Market Analysis
Investment
Game Publishing
+2
Frontier Developments
Report
92 pages
Annual Report and Accounts 2025
Frontier operates as an independent developer and publisher specializing in high-production-value video games for PC and console platforms.
Game Development
Game Publishing
PC
+2
Frontier Developments
Report
17 pages
FY26 H1 Results Presentation
The provided document contains no financial data, operational metrics, or performance results for FY26 H1.
The text consists exclusively of legal disclaimers regarding the document's confidential nature and limitations of liability.
No specific companies, growth rates, or fiscal figures are mentioned in the provided content.
Game Publishing
Investment
Market Analysis
+1
Frontier Developments
Report
13 pages
FY2026/3 Q3 Data Appendix
The provided report content contains only headers and structural placeholders, lacking the actual financial figures or performance data required to generate specific insights.
No revenue, profit, or growth metrics are present in the provided text to analyze the company's FY2026/3 Q3 performance.
The source material is limited to a document title and a table schema, providing no actionable business intelligence.
Market Analysis
Japan
Global
Sega Sammy Holdings
Report
64 pages
Annual Report 2005
The 2005 annual report categorizes business performance across five primary segments: offline games, online games, mobile phone content, publications, and other miscellaneous activities.
Financial data for the 2004 and 2005 fiscal years is structured to allow for direct year-over-year performance comparisons across all operational divisions.
The organization maintains a focus on environmental sustainability by utilizing recycled paper for the production of its 2005 annual report.
Market Analysis
Mobile
Console
+3
Square Enix
Report
70 pages
2004 Annual Report
Square Enix Co., Ltd. operated as a consolidated corporate group during the 2004 fiscal year.
The company's 2004 annual report includes both historical financial data and forward-looking statements regarding future performance.
Management strategies and business plans for the 2004 period were formally documented within the annual report.
Market Analysis
Investment
Japan
+1
Square Enix
Report
64 pages
2012 Annual Report
Square Enix defines its corporate mission as the global delivery of high-quality content, services, and products to facilitate unforgettable consumer experiences.
The company's primary objective is to enable customers to discover individual definitions of happiness through the use of its entertainment offerings.
The organization operates under a unified corporate philosophy that prioritizes the creation of memorable experiences for its global user base.
Game Publishing
Global
Japan
Square Enix
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