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Game Development
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Report
21 pages
Tools & Services Survey: November 2024
Market sentiment is increasingly negative, with 55% of developers describing current conditions as 'bad' and 41% of studios reporting underperformance against expectations.
Unity continues to lose market share following its 2023 runtime fee controversy, with 36% of its users still planning to switch engines compared to only 14% for competitors.
Brand trust in Unity remains damaged, as only 30% of developers report being happy with the company despite the reversal of its controversial fee policy.
Market Analysis
Game Development
Cloud Gaming
+1
Game Developer Collective
Nov 2024
Report
68 pages
Game Development and the Green Transition: Code, Climate, Creativity
The Swedish games industry grew nearly 900% in turnover between 2012 and 2023, reaching €3.1 billion while maintaining a relatively low carbon footprint compared to other industrial sectors.
Scope 3 emissions—primarily generated by energy consumption during player use—account for 90–99% of the Swedish games sector's total carbon footprint.
Global gaming emissions are estimated at 14 Mt CO₂e annually, roughly equivalent to the total industrial emissions of Sweden.
Market Analysis
Employment
Sweden
+1
Swedish Games Industry
Oct 2024
Report
13 pages
Game Development Studie 2024: Die wirtschaftliche Bedeutung der österreichischen Spieleentwicklungsbranche, ihre Dynamiken und Einflüsse auf die Gesamtwirtschaft
Austria’s game development sector has experienced rapid growth since 2017, with turnover increasing 285% to €92.8 million in 2023 and employment rising 128% to 1,080 jobs by 2024.
The industry generates a total economic impact of €188.7 million in revenue and supports approximately 2,260 jobs across the Austrian economy, reflecting a multiplier effect of 2.0.
The sector consists of 149 active firms, 81% of which are micro-enterprises with nine or fewer employees, and 54% are concentrated in Vienna.
Market Analysis
Employment
Game Development
+1
PGDA – Pioneers of Game Development Austria
Oct 2024
Report
1 pages
CEDEC 2025 Schedule Announcement
CEDEC 2025 will take place from July 22–24, 2025, shifting the conference approximately one month earlier than its traditional late-August schedule.
The call for session proposals opens on January 6, 2025, with a strict submission deadline of February 17, 2025, at 10 a.m. JST.
Selection results for proposed sessions will be communicated to applicants in late March 2025.
Marketing
Game Publishing
Game Development
+1
Computer Entertainment Developers Association
Sept 2024
Report
39 pages
State of the Game Industry 2025
The industry is experiencing significant instability, with 41% of developers affected by layoffs or studio closures and a shift toward smaller teams, as AAA representation drops to 15% while solo developers rise to 21%.
Financial access is tightening, forcing 56% of all developers and 82% of independent creators to rely on self-funding due to a scarcity of venture capital and publishing deals.
Generative AI adoption is cooling; while 52% of developers use the technology, 51% cite ethical concerns regarding IP theft and job displacement, leading 27% of companies to abandon the tools.
Market Analysis
Employment
AI
+2
Informa
May 2024
Report
30 pages
The Golden Age of Video Game Remakes and Remasters
Remakes and remasters serve as a strategic financial hedge against the rising costs of developing original intellectual property in a risk-averse industry.
Full remakes require a gestation period of nine to twenty-five years to ensure technological advancements are significant enough to justify a full-price purchase.
Remasters are most commercially effective when released within five years of the original title to capitalize on hardware transitions.
Market Analysis
Marketing
Game Development
+1
Virtuos
Mar 2024
Report
14 pages
The True Cost of Building a Mobile Game Backend
Building an in-house mobile game backend costs an average of $21.6 million, requiring 52 developers working over a 36-month period.
Diverting gameplay programmers to backend infrastructure tasks slows overall development velocity for 50% of surveyed studios.
Internal backend development contributes to negative organizational outcomes, including increased employee turnover, higher rates of crunch, and direct revenue loss for 20% of studios.
Game Development
Live Ops
Market Analysis
+2
Metaplay
Mar 2024
Report
53 pages
The State of Play: Summer 2024 Edition
Indie studios are capturing a larger share of the market, generating 29% of total Steam revenue in 2023 compared to 25% in 2018.
Game development is becoming increasingly democratized as Unity usage grows by 8% year-over-year, Unreal grows by 10%, and Godot experiences a 69% surge.
The edutainment sector is poised for significant expansion, with a projected compound annual growth rate of 65–75% through 2034.
Market Analysis
Game Development
Global
+1
Xsolla
Mar 2024
Report
171 pages
Brazilian Gaming Industry Report 2023
Brazil’s gaming market grew 3% in 2022 to 103 million players, even as the global market contracted, yet local studios capture only 10% of domestic consumption.
The number of active gaming studios in Brazil reached 1,042 in 2023, representing a 177% increase over the previous five years.
The industry is increasingly export-oriented, with 65% of studios operating abroad generating more than half of their revenue from international markets.
Market Analysis
Player Demographics
Game Development
+1
Abragames
Mar 2024
Report
21 pages
DevOps Report
Dev-focused companies significantly outperformed the broader market with a 23 percent total return over the past four quarters, doubling the 11 percent gain seen by Ops-centric peers.
Leading DevOps firms currently command premium revenue growth multiples ranging from 12-to-20-times, with Atlassian, GitLab, HashiCorp, and DataDog identified as top performers.
M&A activity in the DevOps sector rebounded to $27.6 billion in the first half of 2024, driven by major acquisitions including Cisco’s $31 billion purchase of Splunk and IBM’s $7.7 billion acquisition of HashiCorp.
Game Development
Market Analysis
AI
+1
Drake Star Partners
Mar 2024
Report
14 pages
The True Cost of Building a Mobile Game Backend: Spring 2024
Building an in-house mobile game backend costs an average of $21.6 million per studio, based on 52 developers working for 36 months at a mean annual salary of $138,864.
The decision to build proprietary backend technology frequently diverts gameplay programmers from core development, with nearly 50% of studios reporting slowed production timelines as a result.
Internal backend development negatively impacts human capital, as one-third of surveyed studios reported increased employee crunch and higher turnover rates.
Live Ops
Game Development
Mobile
+1
Metaplay
Mar 2024
Report
4 pages
Company Profiles: Slovakia 2024
The Slovak game industry is highly concentrated, with the top 10% of companies—including Pixel Federation and Nine Rocks Games—generating 83.5% of the sector's 70 million EUR annual turnover.
The industry consists of 69 active companies, 77% of which focus on original game development rather than outsourcing services.
After a slight contraction in 2023, the workforce is projected to reach approximately 1,100 employees by the end of 2024, with a median age of 31 and 21% female representation.
Market Analysis
Employment
Game Development
+1
Swiss Game Developers Association
Jan 2024
Report
53 pages
State of Play: Xsolla Report
Indie games surpassed AAA titles in 2024, generating over $15 million in lifetime revenue and accounting for 18% of U.S. PC/console players with an average Steam rating of approximately 72%.
The indie sector is supported by an annual output of 8,000–10,000 titles, driven by engine market shares led by Unity (38%) and the rapid adoption of Godot.
Outsourcing backend services to providers like Xsolla reduces development costs significantly, with studios reporting average build costs of $21 million compared to the higher expense of in-house development.
Market Analysis
Game Development
Monetization
Xsolla
Jan 2024
Report
20 pages
The Austrian Game Industry 2024
The Austrian game industry generated €92.8 million in revenue in 2023, marking a 285% nominal increase since 2017.
Direct employment in the sector grew 128% over seven years, rising from 474 jobs in 2017 to 1,080 in 2024, with a total economic multiplier effect supporting 2,260 jobs.
Projections for 2029 estimate industry revenue will reach €149 million and the workforce will exceed 1,500 employees, even assuming a significant slowdown in growth.
Market Analysis
Employment
Europe
+1
Austrian Professional Association of Management Consultancy
Jan 2024
Report
39 pages
Art Direction in Game Remakes: An Analysis of 7 Case Studies
Successful remakes prioritize the recreation of a game's original 'spirit' and atmospheric intent over simple increases in visual resolution.
Critical and fan reception serves as the primary metric for quality in modern remakes, often outweighing raw financial performance.
Developers achieve the highest success by rebuilding visual assets from scratch to leverage contemporary lighting and 3D environments, overcoming the technical constraints of original releases.
Market Analysis
Game Design
Game Development
+1
Room 8 Group
Jan 2024
Report
33 pages
State of Game Technology Report 2024
Real-time 3D engines are expanding beyond gaming, with 50% of surveyed teams now applying this technology to non-traditional sectors.
Generative AI adoption is widespread, with 65% of organizations utilizing AI tools, led by ChatGPT at 47% usage, particularly among indie and mid-size studios.
Unreal Engine remains the market leader at 63% usage, followed by Unity at 47%, while Perforce Helix Core dominates version control at 51%.
Market Analysis
Game Development
Game Engines
+2
Perforce
Jan 2024
Report
33 pages
2024 State of Game Technology Report
Game engines are expanding beyond gaming, with 50% of developers now applying them to sectors like automotive, healthcare, and media, while Unreal Engine holds a 63% market share.
Generative AI has reached 65% institutional adoption as organizations integrate the technology to streamline development workflows.
Cloud-based development is now standard for nearly 50% of the industry, with Amazon Web Services serving as the primary infrastructure provider.
Market Analysis
Game Engines
Game Development
+1
Perforce
Jan 2024
Report
53 pages
The Xsolla Report: State of Play – Summer Edition 2024
Indie games now account for 31% of total Steam earnings, with their U.S. market share on PC and console platforms rising from 13% in 2021 to 18% in 2024.
Marketing spend for the indie sector is projected to triple to $24 billion by 2024, with influencer partnerships on YouTube, TikTok, and Instagram serving as the primary drivers of discovery.
Indie titles are outperforming AAA games in quality perception, maintaining an average Steam rating of approximately 72%.
Market Forecast
Player Behavior
Global
+1
Xsolla
Jan 2024
Report
72 pages
Africa Games Industry Report 2024
The Sub-Saharan gamer base grew from 77 million in 2015 to 186 million in 2021, with mobile gaming driving 95% of the player base and nearly 90% of the region's $778.6 million revenue in 2022.
Free-to-play with in-app purchases is the dominant revenue model, with approximately one-third of players currently making in-app purchases.
Infrastructure remains the primary barrier to growth, with 71% of developers citing unreliable power and 57% citing high internet costs as significant impediments.
Market Analysis
Player Demographics
Game Development
Maliyo Games
Jan 2024
Report
3 pages
NHK Enterprise's 'Kami-Ge Creator Evolution' Succeeds Japan Game Awards 'Amateur' and 'U18' Divisions
NHK Enterprise has integrated the Japan Game Awards’ Amateur and U18 divisions into its 'Kami-Ge Creator Evolution' contest, effective from 2024.
The 2024 competition timeline spans from February 1 to a final event in December, featuring a multi-stage evaluation process including video submissions in July and game submissions in October.
The contest is open to all applicants regardless of age, nationality, or organizational status, with specific categories for general amateur creators and those aged 18 or younger.
Game Development
Employment
UGC
+2
CESA – Computer Entertainment Supplier's Association
May 2023
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