Market (Overall)·Updated Apr 8, 2026 by Xsolla
Report · January 1, 2024
Published by Xsolla
The Summer Edition of the Xsolla Report demonstrates that indie game development has entered a phase of rapid democratization and commercial viability. Accessible engines such as Unity, Unreal, and the fast‑growing Godot now dominate production pipelines, enabling more than 8 000 titles to launch in 2023. Coupled with free or low‑cost asset stores and cloud backend services, indie studios can cut development time and costs dramatically, accelerating time‑to‑market and allowing them to compete with larger studios. Sales data confirm the shift: indie titles generated over $15 million in lifetime revenue on Steam alone, and now account for 31 % of total Steam earnings. Action, adventure, and RPG genres remain the most lucrative, while indie games enjoy higher average Steam ratings (≈72 %) than AAA titles. The market share of indie games on PC and console platforms rose from 13 % in 2021 to 18 % in the United States, underscoring a growing consumer appetite for independent titles. Influencer marketing has become the primary driver of discovery and purchase decisions, with YouTube still commanding the highest impact but TikTok and Instagram offering more cost‑effective alternatives. The sector’s marketing spend is projected to triple, reaching $24 billion by 2024. Meanwhile, the convergence of education and gaming—through MOOCs, online academies, and immersive technologies—has expanded the talent pipeline, raising average developer salaries from $60 k in 2010 to $95 k in 2024. Geographically, the report focuses on North America and Europe, with a particular emphasis on U.S. market dynamics, while the time frame spans 2021–2024. The findings highlight that strategic adaptability, influencer partnerships, and cloud‑based commerce tools are essential for publishers, developers, and investors to capture the expanding indie market.
6 9 20 SECTION 1 INDIE GAME FOREWORD IN THE NEWS GROWTH 9 10 22 Current trends 42 Article 3 | Game and patterns development tools: How EXECUTIVE INDUSTRY in the indie market building and launching a game has become more accessible SUMMARY 17 UPDATES 28 Article 1 | A spotlight 48 What does this mean on indie games: Good games for the industry? GAMES FOR come from anywhere CHANGE 2024 36 Article 2 | Instant solutions: – OUR TOP Empowering every developer TAKEAWAYS to launch their game
52 70 86 102 SECTION 2 SECTION 3 SECTION 4 INDUSTRY MOVERS & EDUCATION INFLUENCERS SHAKERS IN GAMING IN GAMING CONCLUSION 54 Representation 72 Exploring academics 88 The impact of gaming 103 in the games industry and gaming influencers | 58 Article 1 | A Conversation 76 Article 1 | Mastering game 91 Guest Column | Pol-Martin ABOUT with Angela Dachowski industry skills with online Mahmoud Alyaldani, Youtuber XSOLLA and alternative learning 92 – Shadow Fox BG, Website | | --- | --- | --- | --- | | 64 Article 2 | A Conversation 84 What does this mean Article 1 | The power with Kristen Lambert of influencers: How they grow for the industry? games from local to global |96 What does this mean for the industry? 100 Guest Column | Josh Gold, Youtuber – Khasino, LinkedIn
FOREWORD As a woman in the tech industry Educational initiatives are crucial battle between Apple and Epic Games, and the Global General Counsel in shaping the gaming industry's future. the implications of the UK’s Digital Markets at Xsolla, I am honored to present Online learning platforms and specialized Act, and fintech innovations in Africa’s programs are bridging the skills gap, gaming sector are just a few of the critical the Summer 2024 Edition offering more affordable, flexible, developments highlighted in this Report. of “The Xsolla Report: and targeted educational opportunities Understanding noteworthy legal The State of Play.” to aspiring game developers from all developments is vital for navigating corners of the world. These initiatives the complexities of global game are essential in nurturing new talent distribution, marketing, and monetization and ensuring continued innovation opportunities. CARLA This edition delves deep into the dynamic and growth in the global gaming industry. BEDROSIAN, Esq. and ever-evolving gaming landscape and provides Xsolla’s Curine Academy is just such I am proud to witness and contribute Global General Counsel, a comprehensive overview of the latest trends, insights, an example of how to bridge the gap to the gaming industry’s inclusive Xsolla and opportunities. It is a must-read for all global gaming and break down barriers. and diverse growth. More voices industry professionals, legal experts, and stakeholders. and perspectives are represented Influencer marketing has also become and play crucial roles than ever before, The gaming industry is a testament to creativity, a powerful force.
gaming and break down barriers. and diverse growth. More voices industry professionals, legal experts, and stakeholders. and perspectives are represented Influencer marketing has also become and play crucial roles than ever before, The gaming industry is a testament to creativity, a powerful force. With their engaged leading to more appealing and varied innovation, and resilience. We see this in the surge and loyal audiences, influencers play gaming experiences. This diversity is not of indie game development. Indie developers, with their a crucial role in driving game awareness just a strength but an absolute necessity passion and ingenuity, are bringing fresh and captivating and influencing purchasing decisions. for our industry’s continued evolution titles and experiences to players worldwide. This growth This form of marketing is particularly and sustainable growth. is fueled by the increasing (and much-needed) effective as players increasingly turn accessibility of game development tools in the global to trusted voices to discover and evaluate I invite you to explore this market, enabling creators from diverse backgrounds new games. edition of "The Xsolla Report" to bring their visions to life. Although great strides have and delve into the latest been made, removing barriers to publication remains Staying informed about the latest trends, data, and insights a challenge to overcome. regulatory changes is essential from a legal perspective.
he Xsolla Report" to bring their visions to life. Although great strides have and delve into the latest been made, removing barriers to publication remains Staying informed about the latest trends, data, and insights a challenge to overcome. regulatory changes is essential from a legal perspective. The ongoing legal from global gaming experts.
EXECUTIVE IN THE NEWS SUMMARY RECENT INDUSTRY NEWS The gaming industry is constantly changing, driven by shifting trends and outcomes that are reshaping the landscape. In this quarter's report, we focus on some pivotal areas that are changing the game: the explosion of indie games alongside accessible game creation, the value of online learning programs and skills development, and the impact of influencer marketing on game success. ONLINE LEARNING AND SKILLS DEVELOPMENT APPLE AND EPIC THE UK PASSES Is rising in importance to those entering the field GAMES ARE ITS VERSION and online programs are bridging the gap HEADING BACK OF THE EU'S DIGITAL in nurturing continued education. With flexibility and specialized approaches, these programs TO COURT AGAIN — MARKETS ACT are beneficial for those looking to break into HERE’S WHY the industry or advance their careers, providing opportunities for continuous learning and professional growth. INFLUENCER MARKETING Forbes Yahoo Finance INDEPENDENT GAME Has emerged as a critical component in a game’s DEVELOPMENT success. With their vast and engaged audiences, influencers have the power to drive game Is a hotspot of growth and talent, awareness, generate buzz, and ultimately HOW FINTECH SUMMER GAME fueled by passionate creators and influence purchasing decisions. This form INNOVATION FEST REMINDED US innovative titles that are capturing of marketing is proving to be highly effective CAN UNLOCK THAT INDIE GAMES the attention of players worldwide. as players increasingly rely on trusted voices This surge is supported by to discover and evaluate new games.
The global game development industry is undergoing a fundamental transition toward a more sustainable and efficient operational model, moving away from volatile hiring cycles in favor of long-term stability. With the market projected to reach $190 billion by 2025, industry leaders express significant optimism, as 77% of developers anticipate continued growth and a marked reduction in workforce instability. This evolution is characterized by a strategic shift toward leaner production cycles where studios prioritize creative intellectual property over the maintenance of internal technical infrastructure. Central to this transformation is the widespread adoption of externalized technology and third-party backend services. While only 6% of developers intend to rely on internal builds in 2025, nearly half plan to integrate specialized third-party tools to manage complex requirements such as cross-platform synchronization and unified player inventories. By outsourcing non-core technical burdens, studios can accelerate time-to-market and mitigate the financial risks associated with building bespoke systems. This shift enables a deeper focus on LiveOps and "forever game" models, which are increasingly viewed as the primary drivers of player lifetime value and long-term revenue. Furthermore, the industry is diversifying its financial and distributional strategies to bypass traditional gatekeepers. Developers are increasingly leveraging alternative funding sources, such as crowdfunding, and utilizing direct-to-consumer webshops to avoid high app store fees. As studios embrace sophisticated metagames and personalized engagement strategies, the integration of cross-platform capabilities and web-based distribution is becoming a strategic necessity. This new paradigm emphasizes technical agility and creative innovation, positioning the industry for a period of disciplined, technology-driven expansion.
The global games market experienced unprecedented acceleration between February 2020 and May 2021, driven by the unique social and economic conditions of the COVID-19 pandemic. This period saw the addition of 173 million new or returning players, bringing the global total to nearly 3 billion. While veteran players—those active before the pandemic—accounted for the majority of market growth by increasing their playtime by 42%, new and returning players represent a significant demographic shift, with 53% of this group being female. The industry reached $175.8$ billion in revenue in 2021, with mobile gaming accounting for 52% of the total. Projections indicate a compound annual growth rate of 8.7%, with the market expected to surpass $218 billion by 2024. Key drivers for this continued expansion include the rise of gaming subscription services, which provide low-barrier entry points for new players, and the evolution of games into social hubs or "metaverses." These persistent virtual worlds facilitate non-gaming experiences such as virtual concerts and identity expression through avatars, effectively competing with traditional social media. Engagement is increasingly defined by content consumption beyond active play. Live-streaming audiences are expected to reach 920 million by 2024, and players report a higher intent to continue watching gaming content than to increase their spending or playtime. Furthermore, the industry is moving toward a platform-agnostic future. Cross-platform play and cloud gaming are dissolving traditional hardware barriers, a trend reinforced by global semiconductor shortages and game development delays that have hampered the console and PC segments more than mobile. This analysis is based on a Newzoo study commissioned by Google, utilizing market sizing models and a survey of over 16,900 respondents across 16 countries in North America, Latin America, Europe, the Middle East, Africa, and Asia-Pacific. The findings suggest that while new players may be less "sticky" than veterans, long-term retention will depend on fostering a holistic gaming culture that integrates social interaction, viewership, and multi-platform accessibility.
The 2020 Global Games Market Report provides a comprehensive analysis of the video game industry during a landmark year defined by the COVID-19 pandemic and the transition to next-generation consoles. The central thesis posits that gaming has evolved beyond simple entertainment to become a primary social network and a precursor to the "metaverse," with interactive virtual spaces increasingly replacing traditional social media for younger generations. Key findings indicate that the global games market was projected to generate $159.3 billion in 2020, representing a 9.3% year-on-year increase. Mobile gaming remained the largest segment, accounting for $77.2 billion (48% of the market), driven by low barriers to entry and the rise of hypercasual titles. Console and PC segments followed with $45.2 billion and $36.9 billion respectively. Geographically, the Asia-Pacific region dominated the landscape, generating $78.4 billion—nearly half of all global revenues—while the Middle East and Africa emerged as the fastest-growing region. By the end of 2020, the global player base was expected to reach 2.7 billion, with forecasts suggesting the market would surpass $200 billion and 3 billion players by 2023. The scope of the analysis covers 30 key markets representing over 90% of global revenues, with data segmented by region (Asia-Pacific, North America, Europe, Latin America, and Middle East/Africa) and platform. Methodology relies on a top-down predictive model integrating macroeconomic data, financial reports from over 100 public companies, and primary consumer research involving 62,500 respondents. The report concludes that while lockdown measures provided a short-term surge in engagement and revenue, the industry faces long-term shifts toward platform-agnostic cloud gaming and subscription models. Additionally, it highlights the successful globalization of Chinese gaming firms, which pivoted to international markets following domestic regulatory freezes, now leading the industry in mobile development and cross-border investment.
The briefing clarified GREE’s strategic outlook for FY2019, emphasizing a steady domestic game portfolio while pursuing growth overseas. In Japan, the company expects no major shift in performance for existing titles but plans to broaden multiplatform distribution and launch new releases in the second half of FY2019, projecting an earnings uptrend. Internationally, GREE is developing and self‑distributing overseas versions of current titles, targeting markets with high profitability potential. Human resource allocation reflects this focus: sufficient staff are dedicated to overseas distribution and new title development, while existing titles receive concentrated support for top performers and operational stability for less successful ones. China is identified as a priority market, with preparations underway to initiate operations and marketing. The company also highlights the Facebook Messenger platform as a high‑potential channel for new titles, indicating an expansion into social media gaming. Advertising strategy will be selective; overseas launches of self‑distributed titles will receive targeted, efficient campaigns rather than broad mass media spend. Regulatory compliance and consumer protection are addressed through company‑wide measures to prevent gacha system issues, including strengthened evaluation protocols and employee training. The REALITY livestreaming platform for VTubers is in an exploratory phase, with ongoing data collection on technology, planning, and marketing to build know‑how for future content expansion. Overall, GREE’s FY2019 strategy balances domestic stability with aggressive international diversification and platform innovation.