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Market Forecast
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Report
31 pages
2020 Global Games Market Report
The global games market generated $159.3 billion in 2020, a 9.3% year-on-year increase, with projections to exceed $200 billion by 2023.
Mobile gaming is the industry's dominant segment, accounting for $77.2 billion or 48% of total global revenue.
The Asia-Pacific region is the primary market hub, generating $78.4 billion, while the Middle East and Africa represent the fastest-growing geographic regions.
Market Analysis
Market Forecast
Player Behavior
+1
Newzoo
Jan 2020
Whitepaper
22 pages
Game Industry Policy Recommendations for 2019‑2024: Finland
The Finnish game industry is identified as the country's primary success story of the 21st century.
Over 50% of the Finnish population are active game players.
Nearly 33% of the global population currently engages in active gaming.
Market Forecast
Employment
Finland
Neogames Finland
Jan 2019
Report
45 pages
Evolution of Mobile Esports for the Mass Market
Mobile esports is projected to overtake PC esports as the dominant global competitive gaming format, leveraging a player base of 2.53 billion that exceeds the combined reach of PC and console gaming.
Mobile esports titles generated $15.32 billion in revenue in 2018, accounting for more than 25% of the total mobile gaming market.
The sector is shifting from a publisher-funded marketing tool to a scalable, professionalized industry supported by media rights, sponsorships, and microtransaction-based models like season passes.
Market Forecast
Esports
Monetization
+2
Niko Partners
Jan 2019
Report
65 pages
Games Workshop Group PLC Annual Report 2015
Games Workshop reported a profit before taxation of £16.6 million on £119.1 million in revenue for fiscal year 2015, with net profit rising to £12.3 million from £8.0 million the previous year.
The company maintained a debt-free balance sheet with £12.6 million in cash, supporting a dividend payout of 52 pence per share totaling £16.6 million.
Total revenue declined by 3.5% due to currency headwinds and internal restructuring, with growth in North America failing to offset declines in the UK and Continental Europe.
Investment
Mergers & Acquisitions
UK
+1
Games Workshop Group
Aug 2015
Report
24 pages
El Futuro del Videojuego: Informe de Resultados (España)
Gaming is a routine activity for 56% of Spanish players, with a notable gender gap where 65% of men play regularly compared to 42% of women.
90% of respondents expect gaming to reach ubiquity across all age groups, including older generations, by 2020.
78% of players anticipate a shift toward highly social gaming experiences, predicting that solitary play will become a rarity.
Market Forecast
Player Demographics
ADeSe
Jun 2010
Report
17 pages
¿Cómo Se Proyecta el Videojuego del Futuro?: España
Industry experts project that 100% of games will transition to online-only ecosystems by 2025, driven by the need for anti-piracy measures, improved matchmaking, and ubiquitous broadband.
Technological evolution through 2025 will shift from cloud-based distribution and motion-sensing controls toward immersive virtual reality, multisensory holographic interfaces, and voice-controlled navigation.
Casual players currently resist online gaming due to specific barriers, including slow internet connections, language obstacles, distrust of payment models, and a lack of interest in complex online modes.
Market Forecast
Player Demographics
Player Behavior
AEVI
Jan 2010
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