Industry experts project that 100% of games will transition to online-only ecosystems by 2025, driven by the need for anti-piracy measures, improved matchmaking, and ubiquitous broadband.
See it on page 14Technological evolution through 2025 will shift from cloud-based distribution and motion-sensing controls toward immersive virtual reality, multisensory holographic interfaces, and voice-controlled navigation.
See it on page 12Casual players currently resist online gaming due to specific barriers, including slow internet connections, language obstacles, distrust of payment models, and a lack of interest in complex online modes.
See it on page 6Hardcore gamers remain the primary drivers of online activity, though they continue to maintain a significant reliance on offline gaming experiences.
See it on page 6Gaming technology is expected to expand beyond entertainment into sectors such as education, senior care, professional training, and therapeutic applications like cognitive rehabilitation.
See it on page 17Parental perception of online gaming is primarily focused on the social companionship benefits rather than the technical or competitive aspects of the medium.
See it on page 6The study commissioned by ADESE explores how video games are expected to evolve, focusing on technological, social and market dynamics and projecting scenarios up to 2025. It seeks to understand current player behaviours, perceived barriers to online play, and the aspirations of different user segments for future gaming experiences.
Research combined three perspectives—regular gamers, industry experts and parents—through focus groups organized by Buzz Research. Participants were grouped by age (16‑18, 19‑23 and 25‑35) and by playing profile, distinguishing hardcore players, casual players and an emerging “Cani” segment that blends moderate skill with regular play. Findings reveal that hardcore gamers dominate online activity but still rely heavily on offline play, while casual players show limited interest in online modes due to slow connections, language obstacles, trust issues and unfamiliar payment models. Parents mirror casual attitudes, valuing online interaction mainly for its social companionship.
Projected developments for the medium term (around 2015) include cloud‑based distribution, motion‑sensing controls, high‑definition 3D graphics and AI‑driven personalization, with an emphasis on cross‑device compatibility. Long‑term visions (2020‑2025) anticipate immersive virtual‑reality environments, multisensory holographic interfaces, voice‑controlled menus and highly customizable controllers, suggesting a shift toward fully online ecosystems and digital‑only delivery. Experts anticipate that 100 % of future games will be online, driven by anti‑piracy incentives, streamlined matchmaking, enhanced security and ubiquitous broadband.
Beyond entertainment, respondents agree that gaming technology will expand into education, senior‑care, professional training and therapeutic applications, leveraging interactive simulations for language learning, psychomotor skill development, conflict resolution and cognitive rehabilitation. The overall outlook combines cautious optimism about technological breakthroughs with recognition of current infrastructural and cultural hurdles that must be addressed for widespread adoption.