Skip to main content
Game Industry
Library
Library
Search
Ask AI
News
Connect your AI
Browse
The Catch Up
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Library
Search
Ask AI
Saved
Library
386 reports matching your filters
All Types
Reports
Articles
Presentations
Whitepapers
Financial
Legal
Other
Search
Europe
Investment
Market Analysis
Game Development
Game Publishing
Employment
Funding
PC
Console
Germany
Mergers & Acquisitions
Player Demographics
Marketing
Diversity & Inclusion
IPO
Salary
Player Behavior
Esports
Clear
Filters
1
Europe
Recently added
Newest first
Oldest first
Title A–Z
Title Z–A
Report
38 pages
Romanian Game Development Industry Report: 2020
The Romanian game development industry generated €218.5 million in revenue in 2020, marking a 19.1% year-on-year growth rate.
The broader IT sector, bolstered by state-aid schemes and tax exemptions, employed over 113,000 people and contributed approximately 6.8% of Romania's GDP in 2020.
Major AAA support studios including EA Romania, Ubisoft, and Gameloft employ roughly 750 developers in the country, contributing to global franchises like FIFA and Assassin’s Creed.
Market Analysis
Employment
Salary
+1
RGDA – Romanian Game Developers Association
Jan 2021
Report
42 pages
The Game Incubation Landscape in Europe: Appraisal of the BSR in the European Context
The report provides a comparative appraisal of game incubation approaches across Europe to evaluate the BGI project's incubation pilot results.
The study was commissioned by BGZ Berliner Gesellschaft für internationale Zusammenarbeit mbH specifically to analyze the game incubation landscape within the Baltic Sea Region (BSR).
Market Analysis
Europe
Game Development
BGZ Berliner Gesellschaft für internationale Zusammenarbeit mbH
Nov 2020
Whitepaper
18 pages
Recommendations for Implementation of Virtual Reality Applications in Other Industries
The VR Best Practice Catalogue serves as a strategic tool for game developers to expand into new business sectors.
Implementing virtual reality applications is essential for stabilizing existing markets and capturing new ones.
The Baltic Sea Region (BSR) is positioned to become a high-potential actor within the global virtual reality industry.
VR
Europe
Market Analysis
+1
Baltic Game Industry
Nov 2020
Report
45 pages
Czech Video Game PC, Console and Mobile Game Developers in Czech Republic 2020
The Czech video game industry experienced rapid growth between 2017 and 2020, with annual turnover rising from CZK 2.26 billion to over CZK 5 billion, representing a 29% average annual growth rate.
The sector is highly export-oriented, with approximately 95% of revenue generated from international markets, primarily the United States, Germany, and the United Kingdom.
As of 2020, the industry comprised roughly 110 domestic studios employing 1,750 specialists, with revenue already tripling that of the national film industry by 2019.
Market Analysis
Europe
PC
+2
GDACZ – Czech Game Developers Association
Jan 2020
Report
14 pages
Europe and Esports: High Engagement and Even Higher Potential
The European esports market is projected to reach 92 million viewers by the end of 2020, with a 7.4% year-over-year growth rate.
Global esports revenue is forecasted to climb from €974 million in 2020 to €1.6 billion by 2023, with Europe following a similar growth trajectory.
Esports engagement is not limited to the youngest demographic, as the 21–25 age group currently leads in enthusiast participation compared to the 18–20 cohort.
Esports
Player Demographics
Monetization
+1
PayPal
Jan 2020
Report
9 pages
Games Monitor: The Netherlands 2020 Update – COVID Impact
The Dutch video game industry grew from 575 companies in 2018 to 615 by the end of 2020, supporting approximately 4,000 total jobs.
B2C entertainment developers experienced increased consumer demand during the pandemic, while B2B and applied game developers faced project cancellations and delays.
Operational productivity remained stable despite the transition to remote work, though nearly 50% of industry professionals reported increased stress levels.
Market Analysis
Employment
Europe
+1
Dutch Game Garden
Jan 2020
Report
83 pages
Economic Analysis of the Audiovisual Sector in the Republic of Ireland
The provided text serves as a table of contents and introductory structure for an economic analysis of the Irish audiovisual sector, but contains no specific economic data, growth figures, or company names to summarize.
The report is authored by Olsberg•SPI and focuses on the economic contribution and strategic recommendations for the audiovisual industry in the Republic of Ireland.
The document structure outlines an executive summary, a section on economic contribution, and a section on key strategic issues and recommendations.
Market Analysis
Employment
Europe
Olsberg SPI
Jan 2020
Whitepaper
87 pages
Guideline for Set-Up and Maintenance of a Mentoring System for Game Business Incubation
A successful mentoring system requires a structured lifecycle that encompasses mentor recruitment, initial engagement, and long-term retention strategies.
Effective program management involves continuous monitoring of mentor performance combined with a formal feedback loop to ensure quality.
Mentors must be actively integrated into the incubation program to align their expertise with the specific needs of game business startups.
Game Development
Investment
Europe
BGI Project
Jan 2020
Whitepaper
73 pages
Model Scheme and Manual for Game Incubation Programming and Financing: Baltic Games Industry
The report provides a structured operational manual for business support providers and intermediaries to establish and manage game development incubation programs.
The model scheme was developed through a collaborative partnership involving Ventspils High Technology Park, Erhvervsakademi Dania, Kaunas Science and Technology Park, and GIZ (Deutsche Gesellschaft für Internationale Zusammenarbeit).
The manual serves as a practical guide for organizations aiming to facilitate the growth and financing of game development companies within the Baltic region.
Investment
Funding
Game Development
+1
Ventspils High Technology Park
Jan 2020
Whitepaper
49 pages
Manual on International Cooperation for BSR-Wide Game Business Development
The manual provides a comprehensive framework for international cooperation and business development specifically tailored for the Baltic Sea Region (BSR) game industry.
The document synthesizes cross-border lessons learned and strategic conclusions derived from collaborative internationalization efforts within the sector.
Recommendations are provided for diverse stakeholders, including policymakers, industry associations, and individual game development companies, to foster regional growth.
Game Development
Game Publishing
Europe
BGZ Berliner Gesellschaft für internationale Zusammenarbeit mbH
Jan 2020
Report
14 pages
PayPal Report: Europe and Esports – High Engagement and Even Higher Potential
The European esports audience is projected to reach 92 million viewers by the end of 2020, reflecting a 7.4% year-over-year growth rate.
The global esports market is forecast to grow from nearly €1 billion in 2020 to €1.6 billion by 2023, with European revenue following a similar trajectory.
Women comprise 32% of the European esports audience and demonstrate spending habits comparable to men, with 46% of female respondents reporting purchases.
Esports
Market Analysis
Player Demographics
+1
PayPal
Jan 2020
Report
20 pages
Europe's Video Game Industry: Key Facts 2020
The European video game market reached €21.6 billion in 2019, marking a 3% year-on-year increase and a 55% total growth since 2014.
Digital ecosystems dominate the market, accounting for 76% of total revenue, with 66% of that online income derived specifically from in-game extras and downloadable content.
Hardware revenue is split primarily between consoles at 43% and mobile/tablet devices at 40%.
Market Analysis
Player Demographics
Europe
Interactive Software Federation of Europe
Jan 2020
Report
47 pages
Czech Video Game Industry: PC, Console and Mobile Game Developers in Czech Republic 2019
The Czech video game industry in 2019 was characterized by a diverse ecosystem of developers focused on PC, console, and mobile platforms.
The report was produced by the Institute for Digital Economy in collaboration with the Czech Game Developers Association.
Financial and strategic support for the industry analysis was provided by Creative Europe – MEDIA.
Market Analysis
Europe
PC
+2
Institute for Digital Economy
Jan 2019
Report
41 pages
Romanian Game Development Industry Report 2019
The Romanian game development industry generated $188.5 million in 2018, representing a 19.2% year-over-year growth.
The sector employs over 6,000 professionals across approximately 103 active entities, primarily concentrated in Bucharest, Cluj-Napoca, and Timișoara.
77% of industry firms focus exclusively on game development, while the remainder provide ancillary services like quality assurance, testing, and publishing for international clients.
Market Analysis
Europe
Salary
RGDA – Romanian Game Developers Association
Jan 2019
Report
90 pages
Die Wirtschaftliche Bedeutung Der Österreichischen Spieleentwicklungsbranche 2019
The study was commissioned by the Austrian Professional Association for Management Consultancy, Accounting and Information Technology (UBIT) to analyze the economic impact of the domestic game development sector.
The report serves as a foundational economic assessment of the Austrian game development industry as of 2019.
The research project was conducted in cooperation with industry stakeholders to provide a comprehensive overview of the sector's economic significance.
Market Analysis
Game Development
Europe
Wirtschaftskammer Österreich
Jan 2019
Whitepaper
78 pages
Libro Blanco del Desarrollo Español de Videojuegos 2019
The provided text contains only the title, introductory headers, and sponsor logos of the 'Libro Blanco del Desarrollo Español de Videojuegos 2019' and lacks the body content required to extract specific data, growth rates, or company performance metrics.
Market Analysis
Europe
Game Development
DEV - Desarrollo Español de Videojuegos
Jan 2019
Report
6 pages
Games Monitor: The Netherlands 2018
The Dutch games industry reached 575 companies and 3,850 jobs by the end of 2018, generating an estimated annual turnover of €225–300 million.
The sector experienced accelerated growth between 2015 and 2018, maintaining an average annual job increase of 10 percent.
Entertainment game development expanded by 33 percent, while the applied games sector, serving healthcare, education, and government, stabilized.
Market Analysis
Employment
Europe
Dutch Games Association
Jan 2018
Whitepaper
84 pages
Libro Blanco del Desarrollo Español de los Videojuegos
The Spanish video game industry is represented by the Asociación Española de Empresas Productoras y Desarrolladoras de Videojuegos y Software de Entretenimiento (DEV).
The industry operates through a defined value chain that encompasses the traditional stages of video game development and production.
The report serves as a foundational white paper ('Libro Blanco') documenting the structure and professional landscape of the Spanish gaming sector.
Market Analysis
Investment
Monetization
+1
DEV – Asociacion Espanola de Empresas Productoras y Desarrolladoras de Videojuegos
Jan 2018
Report
51 pages
The Games Monitor 2018
The Games Monitor 2018 provides an updated analysis of the Dutch games industry, following previous research editions published in 2012 and 2015.
Market Analysis
Employment
Europe
+1
Dutch Games Association
Jan 2018
Report
104 pages
State of the Polish Video Game Industry 2017
The 2017 report on the Polish video game industry was funded by the Ministry of Culture and National Heritage, the Ministry of Development, and Creative Europe Desk Poland.
The research project for the report was coordinated by the Kraków Technology Park.
Key industry partners involved in the report include the Polish Games Association and the Indie Games Poland Foundation.
Market Analysis
Player Demographics
Europe
+1
Kraków Technology Park
Jan 2017
Previous
1
…
18
19
20
Next