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Thronefall

GameBy GrizzlyGames

Documents about Thronefall

Cover of 100 Days of Game Dev | Making of Thronefall (Devlog)
12 min
Jonas Tyroller12 min

100 Days of Game Dev | Making of Thronefall (Devlog)

The development of Thronefall, a minimalist medieval base defense game, reached its 100-day milestone through an iterative process focused on balancing core mechanics, level design, and player feedback.

  • The 100-day development milestone focused on transitioning from a conceptual prototype to a playable build by integrating core systems like save-load functionality, navigation meshes, and tutorials.
  • Developers prioritized gameplay clarity by removing ambient elements like wandering villagers, concluding that visual clutter detracted from the core base-building and defense loop.
  • The introduction of weapon-specific active abilities and a unit command system was implemented to address combat depth limitations and improve player control over troops.
Jonas TyrollerApr 2023
Cover of Our Minimalist Base Defense Game is Taking Shape! (Devlog)
12 min
Jonas Tyroller12 min

Our Minimalist Base Defense Game is Taking Shape! (Devlog)

Thronefall is a minimalist medieval base defense game currently in development, focusing on a cyclical gameplay loop where players manage castle construction and economic upgrades during the day and defend against enemy waves at night.

  • Thronefall utilizes a cyclical gameplay loop where players manage economic and castle upgrades during the day and defend against enemy waves at night.
  • The developers removed manual building repairs by implementing automatic respawn mechanics for structures and units to eliminate common genre frustrations.
  • A custom mesh generator tool was developed within Unity to streamline level design, including path creation, river rendering, and boundary establishment.
Jonas TyrollerApr 2023
Cover of Playing Will You Snail Mods (Anniversary Stream)
132 min
Jonas Tyroller132 min

Playing Will You Snail Mods (Anniversary Stream)

The indie platformer Will You Snail maintains a vibrant post-launch lifecycle through a robust community-driven modding scene.

  • The developer is prioritizing the integration of Steam Workshop support for the level editor to streamline content distribution and improve accessibility for community-created mods.
  • Community modders are utilizing the Undertale Modding Tool to manipulate the GameMaker architecture of Will You Snail, enabling significant gameplay overhauls like physics-based ball mechanics and time-dilation systems.
  • The game has transitioned into a maintenance phase as the developer shifts focus toward new projects such as Thronefall, while still evaluating strategies to support the existing modding ecosystem.
Jonas TyrollerMar 2023
Cover of First Prototype to Actual Game in 22 Days!
10 min
Jonas Tyroller10 min

First Prototype to Actual Game in 22 Days!

The development of the indie title Thronefall demonstrates a rapid transition from an initial prototype to a functional, production-ready base defense game over a 22-day period.

  • The development team successfully transitioned from an initial prototype to a feature-complete, production-ready foundation for the game Thronefall in just 22 days.
  • The team prioritized a minimalist, stylized art aesthetic to ensure high visual readability and efficient production of a large volume of game content.
  • Adopting an isometric, top-down camera perspective was a critical design pivot that significantly improved the game's strategic feel and environmental integration.
Jonas TyrollerDec 2022