The Seven Deadly Sins: Grand Cross
Game
- How much revenue has The Seven Deadly Sins: Grand Cross made?
- How many players does The Seven Deadly Sins: Grand Cross have, and how is that changing?
- What do industry reports say about The Seven Deadly Sins: Grand Cross's performance?
- Which games compete with The Seven Deadly Sins: Grand Cross, and how do they compare?
Documents about The Seven Deadly Sins: Grand Cross
Netmarble 2Q 2021 Earnings Results
Netmarble’s second-quarter 2021 earnings results reflect a period of strategic investment and operational transition.
- Netmarble acquired social casino developer SpinX Games for KRW 2.5 trillion to diversify its portfolio and stabilize long-term cash flow.
- Operating profit plummeted 80.2% year-over-year to KRW 16.2 billion, primarily due to high marketing costs for 'Ni no Kuni: Cross World' and increased labor expenses.
- Total revenue reached KRW 577.2 billion, marking a 1.2% quarter-over-quarter increase but a 15.8% decline compared to the same period in 2020.
Netmarble 1Q 2021 Earnings Results
Netmarble’s first-quarter 2021 earnings results reflect a period of moderated financial performance characterized by a lack of major new game releases.
- Netmarble reported Q1 2021 revenue of KRW 570.4 billion, a 7.0% year-over-year increase but an 8.6% decline quarter-over-quarter due to a lack of new game launches.
- International markets remain the primary revenue source, accounting for 71% of total earnings, with North America leading at 36% of the total.
- Operating profit for the quarter was KRW 54.2 billion, while net profit reached KRW 61.9 billion.
Netmarble 4Q 2020 Earnings Results
Netmarble’s 2020 fiscal year performance reflects significant growth driven by successful global game launches and the expansion of existing titles.
- Netmarble achieved 2020 annual revenue of KRW 2,484.8 billion, a 14.0% year-over-year increase, and an operating profit of KRW 272.0 billion, up 34.2%.
- Overseas markets are the company's primary revenue driver, accounting for 72% of total annual revenue.
- Fourth-quarter 2020 net profit reached KRW 103.3 billion, significantly bolstered by one-off gains from the listing of Big Hit Entertainment.
Netmarble 3Q 2020 Earnings Results
Netmarble’s third-quarter 2020 earnings report highlights a period of stable financial performance characterized by normalized marketing expenditures and a strong reliance on international markets.
- Netmarble generated KRW 642.3 billion in revenue for 3Q 2020, a 3.6% year-over-year increase, with an operating profit of KRW 87.4 billion.
- International markets accounted for 75% of total revenue, with North America serving as the primary contributor at 38%, followed by Korea (25%) and Europe (12%).
- Operating profit margins improved by 1.7 percentage points quarter-over-quarter, primarily due to the normalization of marketing expenditures in North America and Europe.
Netmarble 2Q 2020 Earnings Results
Netmarble’s second-quarter 2020 earnings results demonstrate significant financial growth, driven by the successful performance of new and existing game titles.
- Netmarble reported 685.7 billion KRW in Q2 2020 revenue, a 30.3% year-over-year increase, with operating profit surging 146.1% to 81.7 billion KRW.
- International markets generated 75% of total revenue, with North America serving as the primary region at 36% of total earnings.
- The Seven Deadly Sins: Grand Cross was the top-performing title, accounting for 21% of total quarterly revenue.
Netmarble 1Q 2019 Earnings Results
Netmarble’s first-quarter 2019 earnings report details a period of financial contraction characterized by declining revenue and operating margins.
- Netmarble experienced a 54.3% year-over-year decline in operating profit to 33.9 billion KRW, resulting in an operating profit margin of 7.1%.
- Quarterly revenue fell to 477.6 billion KRW, representing a 5.9% decrease year-over-year and a 2.0% decline quarter-over-quarter.
- Net profit surged 189.7% quarter-over-quarter to 42.3 billion KRW, despite the contraction in operating performance.
Netmarble 4Q 2018 Earnings Results
Netmarble’s fourth-quarter 2018 earnings results reflect a period of contraction, characterized by a decline in both revenue and profitability.
- Netmarble reported a significant financial downturn in 4Q 2018, with revenue falling 20.9% year-over-year to 487.1 billion KRW and operating profit dropping 59% to 38.0 billion KRW.
- Profitability was negatively impacted by 25.8 billion KRW in one-off impairment costs related to intangible assets and goodwill, alongside a lack of new title releases.
- Overseas markets generated 68% of total revenue, with North America remaining the primary international contributor at 33%, followed by Japan at 12% and Europe at 10%.