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The Eminence in Shadow: Master of Garden

Game

Documents about The Eminence in Shadow: Master of Garden

Cover of 株式会社Aiming 第13期第3四半期四半期報告書
Financial report17 pages

株式会社Aiming 第13期第3四半期四半期報告書

Aiming Inc. provides this quarterly report for the third quarter of the 13th fiscal year, covering the period from July 1, 2023, to September 30, 2023.

AimingNov 2023
Cover of Aiming Q2 2023 Financial Results: Notice Regarding Differences Between Earnings Forecast and Actual Results
Financial report2 pages

Aiming Q2 2023 Financial Results: Notice Regarding Differences Between Earnings Forecast and Actual Results

Aiming’s financial disclosure for the second quarter of the 2023 fiscal year details the variance between previously forecasted earnings and actual consolidated results for the period spanning January 1, 2023, to June 30, 2023.

AimingAug 2023
Cover of Aiming: Change in Specified Subsidiaries and Transition to Consolidated Financial Results
Financial report2 pages

Aiming: Change in Specified Subsidiaries and Transition to Consolidated Financial Results

Aiming has transitioned to consolidated financial reporting following the classification of the "The Eminence in Shadow: Master of Garden" (Domestic Version) Production Committee as a specified subsidiary.

AimingFeb 2023
Cover of Aiming FY2022 Financial Results
Financial report13 pages

Aiming FY2022 Financial Results

Aiming’s financial results for the fiscal year ending December 31, 2022, mark the company’s transition to consolidated financial reporting.

  • Aiming reported consolidated net sales of 13,668 million yen and a net income of 601 million yen for the fiscal year ending December 31, 2022.
  • The company maintains a strong financial position with total assets of 8,600 million yen and an equity ratio of 78.3%.
  • Operating profit for the period was 400 million yen, with cash and cash equivalents totaling 5,253 million yen at year-end.
AimingFeb 2023
Cover of Aiming Fiscal Year Ending December 2022 Financial Results and Business Plan
Financial report56 pages

Aiming Fiscal Year Ending December 2022 Financial Results and Business Plan

Aiming achieved notable revenue growth during the fiscal year ending December 2022, largely propelled by the successful market introduction of The Eminence in Shadow: Master of Garden.

  • Aiming reported a significant financial recovery in Q1 2023, with revenue increasing 19.7% to 4,719 million yen and operating profit reaching 220 million yen.
  • The 2022 fiscal year saw revenue growth driven by the launch of 'The Eminence in Shadow: Master of Garden', though profitability dipped due to high marketing and development expenditures.
  • The company has transitioned to a divisional organizational structure to optimize its revenue model and support a pipeline of high-quality mobile and multi-platform titles.
AimingFeb 2023
Cover of Aiming Q3 2022 Financial Results and Business Plan
Financial report51 pages

Aiming Q3 2022 Financial Results and Business Plan

Aiming’s financial performance for the third quarter of 2022 reflects a period of strategic investment and operational transition.

AimingOct 2022
Cover of Aiming 2023 Fiscal Year Q2 Earnings Q&A Summary
Financial report1 page

Aiming 2023 Fiscal Year Q2 Earnings Q&A Summary

Aiming’s strategic pivot toward intellectual property-based game development is driven by the increasing difficulty of acquiring new users for original titles.

Aiming
Cover of Q1 2026 Financial Results: Japan GAAP (Consolidated)
Financial report10 pages

Q1 2026 Financial Results: Japan GAAP (Consolidated)

The financial results for the first quarter of 2026 reflect a period of significant contraction for Aiming, a company primarily engaged in the development and operation of free-to-play online games for smartphones.

  • Aiming experienced a significant Q1 2026 downturn, with net sales falling 37.1% year-over-year to 3,249 million yen.
  • Operating profit plummeted 82.2% to 241 million yen, while net profit attributable to owners of the parent declined by 54.7%.
  • The company attributes the financial contraction to a highly competitive domestic market and rising costs linked to extended game development cycles.
Aiming