The Elder Scrolls: Legends
Game
2 documents in the library are about The Elder Scrolls: Legends, from writers such as DiGRA and Mobilegamer.biz. Each has a summary and key insights with the page they come from.
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Each row is a game or company named alongside The Elder Scrolls: Legends, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about The Elder Scrolls: Legends
Xbox reshuffle analysis, what’s next for King, Overwatch Rush, data, jobs, more
The recent executive leadership transition at Microsoft Gaming, marked by the departure of Phil Spencer and Sarah Bond and the appointment of Asha Sharma as CEO, signals a strategic pivot toward data-driven management and artificial intelligence integration.
- Microsoft Gaming has appointed Asha Sharma as CEO, signaling a strategic shift toward AI integration and data-driven operational efficiency over traditional creative-led management.
- King remains the anchor of Microsoft’s mobile portfolio, generating $1.7 billion in projected 2025 revenue, with Candy Crush Saga alone contributing $1 billion.
- Attempts to port AAA console franchises to mobile have largely failed to achieve commercial scale, highlighting a disconnect between console-centric strategies and mobile-first consumer preferences.
Differences in Player Experiences of Need Satisfaction Across Four Games
This DiGRA 2019 study examines how players of four online collectible card games experience need satisfaction, drawing on a survey of 1,017 players of Hearthstone, Eternal, Faeria, and The Elder Scrolls: Legends.
- The study surveyed 1,017 players of four online collectible card games (Hearthstone, Eternal, Faeria, and The Elder Scrolls: Legends) and found that player experience varies meaningfully between titles within the same genre, so findings from one game should not be generalized to the whole genre.
- Game membership explained about 13% of the variance in autonomy satisfaction and about 9% in competence satisfaction, with significant differences across games but not in sense of community.
- The Elder Scrolls: Legends produced the highest autonomy satisfaction (M = 4.1) while Hearthstone produced the lowest (M = 3.3), and Eternal players reported higher competence satisfaction than Faeria players.