The Elder Scrolls: Legends
Game
Documents about The Elder Scrolls: Legends
Whitepaper12 pages
Differences in Player Experiences of Need Satisfaction Across Four Games
This DiGRA 2019 study examines how players of four online collectible card games experience need satisfaction, drawing on a survey of 1,017 players of Hearthstone, Eternal, Faeria, and The Elder Scrolls: Legends.
- The study surveyed 1,017 players of four online collectible card games (Hearthstone, Eternal, Faeria, and The Elder Scrolls: Legends) and found that player experience varies meaningfully between titles within the same genre, so findings from one game should not be generalized to the whole genre.
- Game membership explained about 13% of the variance in autonomy satisfaction and about 9% in competence satisfaction, with significant differences across games but not in sense of community.
- The Elder Scrolls: Legends produced the highest autonomy satisfaction (M = 4.1) while Hearthstone produced the lowest (M = 3.3), and Eternal players reported higher competence satisfaction than Faeria players.
DiGRAJan 2019