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Cover of Two Halves of Play: Simulation versus Abstraction and Transformation in Sports Videogames Design
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Two Halves of Play: Simulation versus Abstraction and Transformation in Sports Videogames Design

Sports videogames do not simply simulate reality; they map it onto gameplay through two mediating processes.

  • Sports videogames are best understood as simulations built for play rather than accuracy: developers depart from reality wherever doing so improves the experience, relying on players' willing suspension of disbelief.
  • Kayali and Purgathofer identify three mediating mechanisms (simulation, abstraction, and transformation) and evaluate games across four categories: rules, player control, course of action, and presentation.
  • Transformation keeps real-world elements functional while changing their form, as when judges' scores become collectable items, and control schemes on digital buttons almost always require it.
Eludamos: Journal for Computer Game CultureFeb 2008