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Mountain

Game

2 documents in the library are about Mountain, from writers such as DiGRA. Each has a summary and key insights with the page they come from.

Documents
2
newest 16 Jun 2026

Connections

Each row is a game or company named alongside Mountain, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Mountain

Cover of Against Seamlessness and Hedonistic Loops: The Cases of Pause, Reflect, Resist, and Reform, from Interaction Design into Games
Whitepaper3 pages

Against Seamlessness and Hedonistic Loops: The Cases of Pause, Reflect, Resist, and Reform, from Interaction Design into Games

This paper challenges the dominant assumption in Interaction Design and game design that friction is a usability flaw to be minimised in pursuit of seamless, uninterrupted flow.

  • The paper challenges the assumption in interaction and game design that friction is a usability flaw to be minimised, arguing instead that deliberate friction can be treated as a generative design resource.
  • The authors contend that seamlessness can conceal structural inequalities and reproduce power asymmetries, while intentional friction can generate reflective, political, sensory, and transformative forms of play.
  • Based on a qualitative analysis with purposeful sampling across commercial, artistic, speculative, and infrastructural cases, the authors derive four behavioural modalities: pause, reflect, resist, and reform.
DiGRAJun 2026
Cover of Shan-shui Game: Worldbuilding for a Pluriverse Through Relational Game Assets
Whitepaper3 pages

Shan-shui Game: Worldbuilding for a Pluriverse Through Relational Game Assets

This paper argues that shan-shui games, a genre inspired by Chinese mountain-water painting, should be analyzed and created through Chinese and Daoist frameworks rather than primarily through Western theory.

  • The paper argues that shan-shui games should be analyzed and created through Chinese and Daoist frameworks, such as Alenda Chang's Mountain-Water game concept and Yuk Hui's cosmotechnics, rather than primarily through Western theory like cybernetics and anthropocentric game analysis.
  • Shan-shui is framed as a worlding process that generates multiple temporalities grounded in non-Western imaginaries, using a comparative, non-binary approach.
  • Drawing on the Song-Yuan period (960-1368), the paper notes that shan-shui painting was understood as a cosmic body unified in rhythm with the human body, not as a mere scenic backdrop.
DiGRAJun 2026