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Little Computer People

Game

Documents about Little Computer People

Cover of Avatar Categorization
Whitepaper7 pages

Avatar Categorization

This paper by Daniel Kromand proposes a categorization system for video game avatars, aiming to establish an operational model for describing how avatars are designed.

  • Kromand's paper proposes a theoretical categorization system that places video game avatars along two continua—open versus closed (how much player choices shape traits) and central versus acentral identification (whether the player inhabits the avatar or views it as a separate third person)—yielding four archetypes: central-open, central-closed, acentral-open, and acentral-closed.
  • Central-closed avatars, such as Lara Croft and Mario, support strong recognizability and marketing, while central-open avatars encourage replayability and a personalized self-image for the player.
  • Acentral-open avatars, exemplified by The Sims and Tamagotchi, reward organizing sequences of actions rather than isolated skill.
DiGRAJan 2007