LEGO Voyagers
GameBy Light Brick Studio
2 documents in the library are about LEGO Voyagers, from writers such as Game Maker's Toolkit and IGN Entertainment. Each has a summary and key insights with the page they come from.
Connections
The documents about LEGO Voyagers on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $3.9M
- Units sold
- 222K
- Last 12 months
- $2.8M
- 157K units
- Price
- $24.99
- Positive reviews
- 89%
- of 3,261 reviews
- Peak players
- 0
- at the same time
- Followers
- 14K
- Average playtime
- 3 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $2.5M | 134K | |
| 2026 so far | $1.5M | 88K |
On Steam since Sep 15, 2025 · Developer Light Brick Studio · Publisher Annapurna InteractiveSteam store page
Documents about LEGO Voyagers
Gamescom Awesome Indies Show: 2025 by the Numbers
The Gamescom Awesome Indies Show serves as a premier international platform for independent developers, studios, and publishers to debut new titles, gameplay, and trailers.
- The 2025 Gamescom Awesome Indies Show featured 24 independent titles and reached a peak of 44,000 concurrent viewers during its live broadcast.
- The event generated 36,500 hours of live watch time and secured 57,800 views on video-on-demand platforms, indicating strong sustained interest.
- The broadcast achieved significant distribution through 116 co-streams, amplifying the reach of the indie-focused content.
GMTK Digest: September 2025
The September 2025 edition of the Game Maker’s Toolkit digest serves as a curated industry update, focusing on significant software releases and critical analysis within the gaming sector.
- Hollow Knight: Silksong is defined by its expansive world design and precise, experimentation-focused gameplay mechanics.
- LEGO Voyagers failed to deliver a compelling co-op experience due to repetitive puzzle design and cumbersome construction mechanics.
- The September 2025 market landscape shows a distinct divide in quality between highly anticipated Metroidvania titles and underperforming puzzle-based projects.