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Honkai Impact 3rd

GameBy COGNOSPHERE PTE. LTD.

3 documents in the library are about Honkai Impact 3rd, from writers such as GameDiscoverCo, GameRefinery and Sensor Tower. Each has a summary and key insights with the page they come from.

Documents
3
newest 15 Oct 2026
Sold on Steam
301K
units

Connections

The documents about Honkai Impact 3rd on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$0
Units sold
301K
Price
Free
Positive reviews
73%
of 10K reviews
Peak players
2,253
at the same time
Followers
29K
Average playtime
19 h
Revenue by year
YearShare of the best yearRevenueUnits
2021$0106K
2022$092K
2023$055K
2024$034K
2025$010K
2026 so far$03,630

On Steam since Oct 21, 2021 · Developer COGNOSPHERE PTE. LTD.Steam store page

Documents about Honkai Impact 3rd

Cover of Mobile Game Market Review: September 2026
Article

Mobile Game Market Review: September 2026

The mobile gaming landscape in September 2026 is defined by a strategic pivot toward deeper engagement mechanics and cross-industry collaborations.

  • Century Games has established a dominant position in the US merge-2 genre, with four titles showing sustained grossing growth in September, led by 'Tasty Travels' which reached the top 15 grossing chart by September 15.
  • Hybrid-casual games are increasingly adopting traditional casual scaffolding to drive revenue; 'CubeAway' peaked at #4 in top downloads and #140 in top-grossing on September 22, while 'Maze Out' broke into the top 200 grossing chart in early October.
  • Non-gaming IP collaborations are proving effective for engagement: the 'Brawl Stars' x 'Duolingo' partnership drove a significant download spike, while 'Bingo Blitz' integrated a microdrama series from 'Shortical' to incentivize gameplay through episodic content unlocks.
GameRefineryOct 2026
Cover of Why 'How Many Dudes?' Gets Pre-Release Discovery Right!
Article

Why 'How Many Dudes?' Gets Pre-Release Discovery Right!

The analysis examines effective pre-release discovery strategies in the modern video game industry, using the indie title How Many Dudes? as a primary case study.

  • A public Steam demo acted as the primary catalyst for growth, driving over 100,000 wishlists in a single month after reaching 3,000 concurrent users.
  • High-concept, viral-ready premises—such as the 'how many people to defeat a gorilla' debate—are essential for breaking through in the saturated 2026 PC and console market.
  • Game design should prioritize shareable, streamer-friendly loops, as seen in the autobattler mechanics of 'How Many Dudes?' that facilitate audience participation.
GameDiscoverCoJan 2026
Article

Top 30 Chinese Mobile Games by Overseas Revenue: October 2018

The mobile gaming landscape for Chinese developers in October 2018 was characterized by sustained dominance from established titles and significant growth from emerging international hits.

  • NetEase’s 'Knives Out' and IGG’s 'Lords Mobile' maintained their positions as the top two grossing Chinese mobile games in overseas markets during October 2018.
  • Yotta Games' 'Mafia City' climbed to the fifth position on the revenue chart, driven by increased performance in the Japanese and South Korean markets.
  • Zulong Entertainment’s 'Langrisser' debuted at number 16 on the top 30 list following its late-September launch in Hong Kong, Macau, and Taiwan.
Sensor TowerNov 2018