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Ghostrunner

Game

Documents about Ghostrunner

Cover of GDC Plays Ghostrunner with One More Level
51 min
Game Developers Conference51 min

GDC Plays Ghostrunner with One More Level

The development of Ghostrunner represents a strategic shift toward high-fidelity, first-person action, moving away from the studio’s previous top-down design roots.

  • Ghostrunner centers on a 'one-hit, one-kill' mechanic, which the developers adapted into a first-person perspective to differentiate the title from traditional action games.
  • To maintain gameplay momentum, the developers designed levels to be 'waterproofed'—ensuring fluid movement and navigation while allowing for multiple player-chosen routes without stopping the action.
  • Narrative exposition is delivered primarily through in-game dialogue rather than face-to-face interactions, utilizing quieter, non-combat platforming sections to ensure players can absorb the story without interrupting the game's pace.
Game Developers ConferenceOct 2020