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Gestalt Odin

Game

6 documents in the library are about Gestalt Odin, from writers such as Aiming. Each has a summary and key insights with the page they come from.

Documents
6
newest 27 Mar 2025

Connections

Each row is a game or company named alongside Gestalt Odin, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

  • Revenue for Q2 was 1,362 million yen, a 25.1% decrease year-over-year and a 14.8% decline from Q1 2019, primarily due to underperforming joint titles like Logres and Gestalt Odin, and concluded contract development projects.

    Aiming, 2019 · Aiming FY2019 Q2 Earnings Presentation, p. 10

  • Q4 2018 revenue rose 3.8% quarter-on-quarter, helped by anniversary events for Logres and the launch of Gestalt Odin, but higher marketing and personnel costs produced a Q4 operating loss of 366 million yen.

    Aiming, 2019 · Aiming 2018 Full-Year Financial Results Briefing, p. 9

Documents about Gestalt Odin

Cover of Aiming Annual Securities Report: Fiscal Year 2024
Financial report103 pages

Aiming Annual Securities Report: Fiscal Year 2024

Aiming’s fiscal year 2024 performance reflects a strategic transition toward operational stabilization and financial recovery within the Japanese mobile online gaming sector.

  • Aiming recorded 17.1 billion yen in net sales for fiscal year 2024, narrowing its net loss to 341 million yen through rigorous cost optimization in advertising and administration.
  • The company maintains a stable financial foundation with over 6 billion yen in net assets and a clean audit opinion regarding its financial reporting.
  • Strategic growth is now focused on high-profile intellectual property, evidenced by a significant investment in the production committee for the title WIND BREAKER.
AimingMar 2025
Cover of Aiming FY2019 Q2 Earnings Presentation
Financial report27 pages

Aiming FY2019 Q2 Earnings Presentation

The Aiming FY2019 Q2 earnings presentation outlines the financial performance and strategic adjustments of the company for the period of April through June 2019.

  • Aiming reported a net loss of 517 million yen and an operating loss of 434 million yen for FY2019 Q2 (April-June 2019), driven by declining revenue and special losses.
  • Revenue for Q2 was 1,362 million yen, a 25.1% decrease year-over-year and a 14.8% decline from Q1 2019, primarily due to underperforming joint titles like Logres and Gestalt Odin, and concluded contract development projects.
  • The company implemented a voluntary retirement program for 51 applicants, incurring an 80 million yen special loss but expecting an annual personnel cost reduction of 120 million yen.
AimingJul 2019
Cover of Aiming FY2018 Earnings Results: Difference Between Forecast and Actual
Financial report2 pages

Aiming FY2018 Earnings Results: Difference Between Forecast and Actual

Aiming’s fiscal year 2018 financial results reveal a significant shortfall compared to the projections issued in October 2018.

  • Aiming's FY2018 financial results significantly missed projections, with revenue at 7,314 million yen, 474 million yen below the 7,788 million yen forecast, leading to deeper operating, ordinary, and net losses.
  • The new title, Gestalt Odin, underperformed by failing to meet active user targets despite promotional spending, indicating difficulties in user acquisition within a competitive market.
  • Existing titles faced monetization challenges; Sword and Magic Logres: Ancient Goddesses did not see expected spending or conversion rates from new character classes, despite stable active users.
AimingFeb 2019
Cover of Aiming 2018 Full-Year Financial Results Briefing
Financial report32 pages

Aiming 2018 Full-Year Financial Results Briefing

The 2018 full-year financial results for Aiming reflect a challenging period characterized by a second consecutive year of operating losses.

  • Aiming posted a second consecutive year of operating losses in 2018, with revenue of 7.314 billion yen, 6% below its initial forecast but up from 6.829 billion yen in 2017.
  • The operating deficit narrowed to 1.486 billion yen from 2.949 billion yen in 2017, mainly due to lower development costs for its flagship title, Caravan Stories.
  • Total assets contracted to 4.902 billion yen at the end of 2018 from 6.969 billion yen a year earlier, with cash and deposits declining significantly.
AimingFeb 2019
Cover of Aiming Quarterly Report: Q3 2018
Financial report20 pages

Aiming Quarterly Report: Q3 2018

Aiming Inc. released its financial results for the third quarter of 2018, covering the period from January 1 to September 30, 2018.

  • Aiming Inc. reported a net loss of 1,158 million yen and an operating loss of 1,120 million yen for the first nine months of 2018, though this represents an improvement from the 1,951 million yen net loss and 1,926 million yen operating loss in the same period of 2017.
  • Net sales increased by 10.6% to 5,519 million yen for the nine months ending September 30, 2018, driven by "Caravan Stories" expanding into Taiwan, Hong Kong, and Macau, and ongoing maintenance of "Sword and Magic Logres."
  • The narrowing of losses was primarily due to reduced personnel and outsourcing costs related to joint development projects.
AimingNov 2018
Cover of Aiming FY2018 Q3 Earnings Results
Financial report32 pages

Aiming FY2018 Q3 Earnings Results

The fiscal year 2018 third-quarter earnings report for Aiming, an online game developer specializing in mobile MMO titles, details a period of financial transition characterized by revenue contraction and improved operational efficiency.

  • Aiming significantly narrowed its operating loss to 5 million yen in Q3 2018, a substantial improvement from the 436 million yen loss reported in the previous quarter.
  • Quarterly revenue fell 5.0% to 1,728 million yen, driven by the absence of one-time title rights transfer income and stagnant monetization in the core title, Logres.
  • Operational efficiency gains were achieved through reduced advertising spend, lower partner-borne expenses, and optimizing platform fees by shifting Caravan Stories toward PC-based distribution.
AimingOct 2018

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