F1 25
GameBy Codemasters
3 documents in the library are about F1 25, from writers such as Electronic Arts and IIDEA – Italian Interactive Digital Entertainment Association. Each has a summary and key insights with the page they come from.
Connections
The documents about F1 25 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $39.4M
- Units sold
- 1.1M
- Last 12 months
- $21.9M
- 705K units
- Price
- $49.99
- Positive reviews
- 87%
- of 31K reviews
- Peak players
- 16K
- at the same time
- Followers
- 59K
- Average playtime
- 56 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $25.9M | 654K | |
| 2026 so far | $13.5M | 432K |
On Steam since May 30, 2025 · Developer Codemasters · Publisher Electronic ArtsSteam store page
Documents about F1 25
I Videogiochi in Italia nel 2025: Key Facts
The Italian video game market in 2025 demonstrates stability and sustained engagement, generating a total business volume of 2.386 billion euros.
- The Italian video game market reached a total business volume of 2.386 billion euros in 2025, reflecting a stable year-over-year growth of 0.3 percent.
- There are 14.2 million active gamers in Italy, representing 29 percent of the total population, with an average weekly engagement of 7 hours and 53 minutes—an increase of 80 minutes compared to 2024.
- Software sales generated 1.836 billion euros, while hardware performance remained steady as a 3 percent increase in accessory revenue offset a 1 percent decline in console sales.
Electronic Arts Q4 and FY25 Results
Electronic Arts’ fiscal year 2025 results demonstrate a stable financial performance, characterized by a heavy reliance on live services and a strategic focus on core sports franchises.
- Electronic Arts generated $7.355 billion in net bookings for FY25, with 73% of that revenue derived from live services.
- The company projects FY26 net bookings to grow to between $7.6 billion and $8.0 billion, driven by a slate of established sports franchises.
- Console gaming remains the primary revenue engine, contributing $4.745 billion in annual net bookings, a 3% year-over-year increase.
Electronic Arts Inc. Q1 FY26 Results
Electronic Arts’ Q1 FY26 results, reported on July 29, 2025, outline the company’s financial performance and strategic outlook for the fiscal year.
- Electronic Arts reported Q1 FY26 net bookings of $1.298 billion, a 3% year-over-year increase driven by EA SPORTS F1 25 and record-setting performance in FC Mobile.
- Live services remain the company's primary revenue driver, accounting for 72% of trailing 12-month net bookings.
- The company projects full-year FY26 net bookings to reach between $7.6 billion and $8.0 billion.