
Donut County
GameBy Ben Esposito · Released Aug 28, 2018
Documents about Donut County
Two & a Half Gamers36 min
🕳️ Suck It Up: Tactile's new hole game just ate Lily's Garden
Tactile Games is successfully scaling its latest title, Suck It Up, which has reached approximately $30,000 in daily in-app purchase revenue within three months of its soft launch.
- Tactile Games' new title, Suck It Up, has reached approximately $30,000 in daily in-app purchase revenue within three months of its soft launch.
- Suck It Up is positioned to potentially outperform the lifetime revenue of Tactile's previous flagship title, Lily's Garden, by focusing on long-term retention through collectible albums and a Zen Garden mode.
- Mobile developers are shifting away from Facebook toward more agile, automated advertising networks like AppLovin, Mintegral, and Unity due to declining performance and support on traditional platforms.
Two & a Half GamersSep 2026
Two & a Half Gamers31 min
Steam Scanner: Steam hits mobile studios are watching
Monitoring emerging trends on Steam offers mobile developers a strategic 12 to 24-month lead time to identify and adapt gameplay mechanics that frequently dominate future mobile market charts.
- Monitoring Steam trends provides mobile developers with a 12 to 24-month strategic lead time to identify and adapt high-engagement gameplay mechanics for the mobile market.
- High-engagement loops currently ripe for mobile conversion include advanced simulation, specialized tower defense, and slot-based RPG systems.
- Market data indicates a growing player preference for high-stakes, non-PvP experiences, specifically within the PvE-focused extraction shooter genre.
Two & a Half GamersMar 2026
Two & a Half Gamers22 min
Steam Wishlist Scanner: The games that matter by Jakub Remiar
Steam wishlists serve as a critical early-warning system for identifying emerging gaming trends and potential hits, often providing actionable insights for mobile market expansion.
- Steam wishlists function as a predictive market indicator, allowing developers to validate game mechanics, art styles, and themes before full-scale production or release.
- Co-op horror games are a high-growth segment driven by strong demand for social, shared player experiences.
- Chore simulators, characterized by repetitive, satisfying tasks and intuitive mechanics, are highly scalable and represent a significant opportunity for mobile market translation.
Two & a Half GamersDec 2025