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Directive 8020

GameBy Supermassive Games

2 documents in the library are about Directive 8020, from writers such as GameDiscoverCo and PocketGamer.biz. Each has a summary and key insights with the page they come from.

Documents
2
newest 19 May 2026
Steam revenue
$1.9M
estimate, to date

Connections

The documents about Directive 8020 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$1.9M
Units sold
49K
Last 12 months
$1.9M
49K units
Price
$49.99
Positive reviews
62%
of 2,294 reviews
Peak players
0
at the same time
Followers
25K
Average playtime
8 h

On Steam since May 12, 2026 · Developer Supermassive GamesSteam store page

Documents about Directive 8020

Cover of Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast
42 min
PocketGamer.biz42 min

Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast

The mobile gaming intelligence sector is undergoing significant consolidation following Sensor Tower’s acquisition of its rival, AppMagic.

  • Sensor Tower has acquired its rival AppMagic, positioning itself as the dominant player in the mobile market data industry following its previous acquisition of Data.ai.
  • eBay has officially rejected a $5.5 billion acquisition proposal from GameStop, which had been criticized for lacking clear financial details regarding how the deal would be funded.
  • Sega is moving forward with a transmedia strategy for the Rovio-owned Angry Birds IP, including the release of Angry Birds 2 in mainland China and a third film scheduled for December.
PocketGamer.bizMay 2026
Article

How Hozy Went Cozy to Sell 100k on Steam in 4 Days

The cozy room-builder game Hozy achieved significant commercial success on Steam, selling 100,000 units within four days of its release and surpassing 175,000 lifetime sales shortly thereafter.

  • Hozy sold 100,000 units within four days of its Steam release and exceeded 175,000 lifetime sales.
  • Come On Studio and Tinybuild utilized an iterative development model that began with a public playtest in May 2025 to refine mechanics based on player feedback.
  • Shortform video content on TikTok and Instagram was a primary marketing driver, though it required a longer lead time to impact wishlist velocity compared to traditional influencer subscriber bases.
GameDiscoverCoApr 2026