Directive 8020
GameBy Supermassive Games
2 documents in the library are about Directive 8020, from writers such as GameDiscoverCo and PocketGamer.biz. Each has a summary and key insights with the page they come from.
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $1.9M
- Units sold
- 49K
- Last 12 months
- $1.9M
- 49K units
- Price
- $49.99
- Positive reviews
- 62%
- of 2,294 reviews
- Peak players
- 0
- at the same time
- Followers
- 25K
- Average playtime
- 8 h
On Steam since May 12, 2026 · Developer Supermassive GamesSteam store page
Documents about Directive 8020
Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast
The mobile gaming intelligence sector is undergoing significant consolidation following Sensor Tower’s acquisition of its rival, AppMagic.
- Sensor Tower has acquired its rival AppMagic, positioning itself as the dominant player in the mobile market data industry following its previous acquisition of Data.ai.
- eBay has officially rejected a $5.5 billion acquisition proposal from GameStop, which had been criticized for lacking clear financial details regarding how the deal would be funded.
- Sega is moving forward with a transmedia strategy for the Rovio-owned Angry Birds IP, including the release of Angry Birds 2 in mainland China and a third film scheduled for December.
How Hozy Went Cozy to Sell 100k on Steam in 4 Days
The cozy room-builder game Hozy achieved significant commercial success on Steam, selling 100,000 units within four days of its release and surpassing 175,000 lifetime sales shortly thereafter.
- Hozy sold 100,000 units within four days of its Steam release and exceeded 175,000 lifetime sales.
- Come On Studio and Tinybuild utilized an iterative development model that began with a public playtest in May 2025 to refine mechanics based on player feedback.
- Shortform video content on TikTok and Instagram was a primary marketing driver, though it required a longer lead time to impact wishlist velocity compared to traditional influencer subscriber bases.