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Crashlands

Game

Documents about Crashlands

Cover of Crashlands: Design by Chaos
30 min
Game Developers Conference30 min

Crashlands: Design by Chaos

The development philosophy behind the action-crafting RPG Crashlands centers on a bottom-up, iterative approach that eschews traditional planning, game design documents, and long-term forecasting.

  • Butterscotch Shenanigans achieved a 93 Metacritic score and over 500,000 units sold in the first year of Crashlands by prioritizing rapid, bottom-up iteration over rigid planning.
  • The development process rejects traditional game design documents and long-term forecasting in favor of a brief, high-level directional anchor.
  • The 'Goodenough' principle prioritizes immediate progress and player experience over perfection, which the studio credits with preventing crunch and burnout.
Game Developers ConferenceJan 2020
Cover of The Last Game I Make Before I Die: The Crashlands Postmortem
57 min
Game Developers Conference57 min

The Last Game I Make Before I Die: The Crashlands Postmortem

The development of the crafting RPG Crashlands emerged from a profound personal crisis, serving as a creative anchor for lead developer Samuel Coster following a stage 4B Non-Hodgkin's Lymphoma diagnosis.

  • To ensure long-term studio sustainability, developers must prioritize building infrastructure like email lists and marketing tools rather than focusing solely on individual game development cycles.
  • Differentiating a game from existing genre competitors requires moving beyond incremental improvements to create a unique value proposition, such as integrating a strong narrative into a crafting RPG to distinguish it from titles like Terraria or Don't Starve.
  • Building direct relationships with platform holders at Steam, iTunes, and Google Play through consistent updates and press coverage is essential for securing critical launch-day featuring.
Game Developers ConferenceMar 2017