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Contrast

GameBy Compulsion Games

2 documents in the library are about Contrast, from writers such as Game Developers Conference and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
2
newest 16 Jun 2026
Steam revenue
$1.9M
estimate, to date
Sold on Steam
238K
units

Connections

The documents about Contrast on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$1.9M
Units sold
238K
Last 12 months
$31K
5,135 units
Price
$14.99
Positive reviews
91%
of 5,719 reviews
Peak players
518
at the same time
Followers
16K
Average playtime
4 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$76K11K
2020$75K9,520
2021$33K4,902
2022$25K3,132
2023$16K2,147
2024$28K4,641
2025$32K4,930
2026 so far$26K4,352

On Steam since Nov 15, 2013 · Developer Compulsion Games · Publisher Compulsion Games, Xbox Game StudiosSteam store page

Documents about Contrast

Cover of Xbox Intends to Close Several Studios at Once
Article

Xbox Intends to Close Several Studios at Once

Microsoft’s gaming division is currently facing a period of significant organizational instability, with reports indicating that the company is planning to close multiple internal studios.

  • Microsoft is planning a significant downsizing of its Xbox division, with reports indicating that at least three major studios—Compulsion Games, Double Fine Productions, and Ninja Theory—are currently facing potential closure.
  • Arkane Lyon, the developer currently working on Marvel’s Blade, has also been identified as a candidate for potential closure.
  • The studios facing closure are currently in negotiations with Microsoft to buy themselves out and gain independence, though such a move would still involve significant internal layoffs.
Game World ObserverJun 2026
Cover of Contrastive Juxtaposition: Contrast and Context in BioWare Story and Cinematics
51 min
Game Developers Conference51 min

Contrastive Juxtaposition: Contrast and Context in BioWare Story and Cinematics

BioWare establishes narrative depth and emotional resonance by employing contrastive juxtaposition, a design philosophy that places opposing elements in direct proximity to manipulate player perception.

  • BioWare utilizes 'narrative polarity'—a two-dimensional coordinate system of opposing themes—to create meaningful player choices and emotional engagement, such as the conflict between chaos and order in Mass Effect 3.
  • To ensure narrative consistency across departments, developers should avoid overwhelming teams with massive documentation and instead use simple, contrast-based communication to define core themes early in production.
  • Removing 'neutral' dialogue options in Mass Effect 3 forced players to commit to polarized choices, preventing them from sitting on the fence and ensuring that decisions had a more significant impact on the game world.
Game Developers ConferenceNov 2018