Contrast
GameBy Compulsion Games
2 documents in the library are about Contrast, from writers such as Game Developers Conference and Game World Observer. Each has a summary and key insights with the page they come from.
Connections
The documents about Contrast on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $1.9M
- Units sold
- 238K
- Last 12 months
- $31K
- 5,135 units
- Price
- $14.99
- Positive reviews
- 91%
- of 5,719 reviews
- Peak players
- 518
- at the same time
- Followers
- 16K
- Average playtime
- 4 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $76K | 11K | |
| 2020 | $75K | 9,520 | |
| 2021 | $33K | 4,902 | |
| 2022 | $25K | 3,132 | |
| 2023 | $16K | 2,147 | |
| 2024 | $28K | 4,641 | |
| 2025 | $32K | 4,930 | |
| 2026 so far | $26K | 4,352 |
On Steam since Nov 15, 2013 · Developer Compulsion Games · Publisher Compulsion Games, Xbox Game StudiosSteam store page
Documents about Contrast
Xbox Intends to Close Several Studios at Once
Microsoft’s gaming division is currently facing a period of significant organizational instability, with reports indicating that the company is planning to close multiple internal studios.
- Microsoft is planning a significant downsizing of its Xbox division, with reports indicating that at least three major studios—Compulsion Games, Double Fine Productions, and Ninja Theory—are currently facing potential closure.
- Arkane Lyon, the developer currently working on Marvel’s Blade, has also been identified as a candidate for potential closure.
- The studios facing closure are currently in negotiations with Microsoft to buy themselves out and gain independence, though such a move would still involve significant internal layoffs.
Contrastive Juxtaposition: Contrast and Context in BioWare Story and Cinematics
BioWare establishes narrative depth and emotional resonance by employing contrastive juxtaposition, a design philosophy that places opposing elements in direct proximity to manipulate player perception.
- BioWare utilizes 'narrative polarity'—a two-dimensional coordinate system of opposing themes—to create meaningful player choices and emotional engagement, such as the conflict between chaos and order in Mass Effect 3.
- To ensure narrative consistency across departments, developers should avoid overwhelming teams with massive documentation and instead use simple, contrast-based communication to define core themes early in production.
- Removing 'neutral' dialogue options in Mass Effect 3 forced players to commit to polarized choices, preventing them from sitting on the fence and ensuring that decisions had a more significant impact on the game world.
Companies behind it
As the documents state it.