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Cover of Contrastive Juxtaposition: Contrast and Context in BioWare Story and Cinematics
51 min
Game Developers Conference51 min

Contrastive Juxtaposition: Contrast and Context in BioWare Story and Cinematics

BioWare establishes narrative depth and emotional resonance by employing contrastive juxtaposition, a design philosophy that places opposing elements in direct proximity to manipulate player perception.

  • BioWare utilizes 'narrative polarity'—a two-dimensional coordinate system of opposing themes—to create meaningful player choices and emotional engagement, such as the conflict between chaos and order in Mass Effect 3.
  • To ensure narrative consistency across departments, developers should avoid overwhelming teams with massive documentation and instead use simple, contrast-based communication to define core themes early in production.
  • Removing 'neutral' dialogue options in Mass Effect 3 forced players to commit to polarized choices, preventing them from sitting on the fence and ensuring that decisions had a more significant impact on the game world.
Game Developers ConferenceNov 2018