Command & Conquer: Red Alert
Game
2 documents in the library are about Command & Conquer: Red Alert, from writers such as AI and Games and DiGRA. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Command & Conquer: Red Alert, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Command & Conquer: Red Alert
Exploring the AI of Command & Conquer
This analysis examines the artificial intelligence architecture of the original Command & Conquer (Tiberian Dawn) and Red Alert by reviewing the source code released alongside the 2020 Command & Conquer Remastered Collection.
- The original Command & Conquer and Red Alert source code, released alongside the 2020 Remastered Collection, reveals that both titles utilize a shared C++ architecture where unit behaviors and game logic are managed by a centralized AI() function.
- Unit movement relies on a lightweight 'Crash and Turn' algorithm rather than complex pathfinding, which calculates a straight-line path and only recalculates when an impassable obstacle is encountered to save CPU and memory.
- AI decision-making is heavily state-driven, utilizing Finite State Machines where units, buildings, and players are categorized into 'Houses' to determine available actions and rules.
Imaginary Russia: The Orientalisation of USSR in Command & Conquer: Red Alert Series
This extended abstract, presented at DiGRA 2018 and authored by Szymon Piotr Kukulak of Jagiellonian University, argues that the Soviet Union as portrayed in the Command & Conquer: Red Alert series is constructed along the lines of Edward Said's concept of Orientalism rather than as a modern European superpower.
- Kukulak (Jagiellonian University, DiGRA 2018) argues that the Soviet Union in the Command & Conquer: Red Alert series is built on Edward Said's concept of Orientalism rather than depicted as a realistic modern European superpower.
- The author contends the franchise, especially from its second installment onward, shifted from a relatively realistic alternate-history Cold War toward a campier style that polarizes the factions, casting the Soviets as a malevolent 'Eastern' empire.
- Allied campaigns frame the player as defender against Soviet aggression, and Orthodox church domes on Soviet tank factories are cited as cultural markers that contradict real Communism.
Companies behind it
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