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Absolum

GameBy DotEmu

8 documents in the library are about Absolum, from writers such as Pullup Entertainment. Each has a summary and key insights with the page they come from.

Documents
8
newest 11 Jun 2026
Steam revenue
$8.0M
estimate, to date
Sold on Steam
463K
units

Connections

The documents about Absolum on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$8.0M
Units sold
463K
Last 12 months
$8.0M
459K units
Price
$24.99
Positive reviews
92%
of 11K reviews
Peak players
0
at the same time
Followers
50K
Average playtime
12 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$4.7M275K
2026 so far$3.3M187K

On Steam since Oct 9, 2025 · Developer DotEmu, Guard Crush, Supamonks · Publisher DotEmuSteam store page

Documents about Absolum

Cover of Pullup Entertainment 2025/26 Full-Year Earnings
Financial report8 pages

Pullup Entertainment 2025/26 Full-Year Earnings

Pullup Entertainment’s full-year earnings for the 2025/26 fiscal year, ending March 31, 2026, reflect a period of strategic transition and financial recalibration.

  • Pullup Entertainment reported annual revenue of €281.4 million for the 2025/26 fiscal year, representing a 27.8% decrease compared to the previous year.
  • The company achieved an adjusted EBIT of €12.6 million while recording a net loss of €12.9 million for the period ending March 31, 2026.
  • Back catalogue sales reached a record €189 million, accounting for 67% of total annual revenue as the company shifts toward recurring income streams.
Pullup EntertainmentJun 2026
Cover of Pullup Entertainment: 2025/26 Fourth-Quarter Revenue
Financial report4 pages

Pullup Entertainment: 2025/26 Fourth-Quarter Revenue

Pullup Entertainment, a Paris-based video game publisher and developer, reported its financial results for the fourth quarter and full fiscal year 2025/26.

  • Pullup Entertainment reported €281.4 million in total annual revenue for fiscal year 2025/26, representing a 27.8% year-over-year decline compared to the previous period.
  • The company’s back catalogue generated €189.0 million, accounting for 67% of total annual revenue and marking a nearly threefold increase since the 2022/23 fiscal year.
  • Management updated its financial guidance to an adjusted EBIT of €10 million to €15 million for the 2025/26 fiscal year, citing a highly competitive market and mixed performance from new releases.
Pullup EntertainmentApr 2026
Cover of Annual Financial Report: 2025-2026
Financial report102 pages

Annual Financial Report: 2025-2026

PULLUP Entertainment’s 2025-2026 fiscal year was defined by a strategic transition toward a federated holding company model, characterized by significant financial restructuring and a pivot toward long-term, recurring revenue.

  • PULLUP Entertainment reported a net loss of €45.1 million for the 2025-2026 fiscal year, driven by a 28% revenue decline to €281.4 million and a €29.1 million impairment charge on Dotemu and other assets.
  • The revenue contraction was primarily attributed to the lack of a major blockbuster release comparable to the previous year's Warhammer 40,000: Space Marine 2.
  • The company achieved a record €189 million in back-catalogue performance, validating its strategic pivot toward live-service content and a diversified portfolio of AA and indie titles.
Pullup EntertainmentMar 2026
Cover of Pullup Entertainment Half-Year Earnings: 2025/26
Financial report17 pages

Pullup Entertainment Half-Year Earnings: 2025/26

Pullup Entertainment’s half-year earnings report for the 2025/26 fiscal period outlines a strategic transition toward internal intellectual property ownership, increased in-house production capabilities, and a greater focus on live-service gaming.

  • Pullup Entertainment reported H1 2025/26 revenue of €132.6 million and an adjusted EBIT of €14.2 million, reflecting a decline from the prior year due to the absence of a major release comparable to Space Marine 2.
  • The company is executing a strategic pivot toward internal IP ownership, increased in-house production, and a focus on live-service gaming to improve long-term cash flow and profitability.
  • Despite the revenue decline, the company maintained a 30% gross margin and successfully reduced general and administrative expenses by 2% year-over-year.
Pullup EntertainmentDec 2025
Cover of Pullup Entertainment First-Half 2025/26 Earnings
Financial report9 pages

Pullup Entertainment First-Half 2025/26 Earnings

Pullup Entertainment reported revenue of €132.6 million for the first half of the 2025/26 fiscal year, representing the second-best first-half performance in the group’s history.

  • Pullup Entertainment reported H1 2025/26 revenue of €132.6 million, a 43% decline from the previous year due to the prior-period impact of Warhammer 40,000: Space Marine 2.
  • The company achieved an adjusted EBIT of €14.2 million while maintaining its financial targets for the current and next two fiscal years.
  • Back catalogue revenue grew by 44.4% to €93.7 million, driven by live operations and sustained engagement with proprietary brands like Train Sim World and Absolum.
Pullup EntertainmentDec 2025
Cover of Pullup Entertainment 2025/26 First-Half Revenue
Financial report4 pages

Pullup Entertainment 2025/26 First-Half Revenue

Pullup Entertainment reported revenue of €132.6 million for the first half of the 2025/26 fiscal year, marking the second-best performance in the company’s history.

  • Pullup Entertainment reported H1 2025/26 revenue of €132.6 million, a 43.4% decline from the previous year due to the absence of a major launch comparable to Warhammer 40,000: Space Marine 2.
  • Back catalogue revenue reached a record €93.7 million, representing a 44.4% year-over-year increase driven by live operations for titles like SnowRunner, Insurgency: Sandstorm, and the Train Sim World franchise.
  • The Train Sim World franchise has officially surpassed €100 million in lifetime consumer spending, underscoring the success of the company's long-term revenue recurrence strategy.
Pullup EntertainmentOct 2025
Cover of Pullup Entertainment 2026/27 First-Quarter Revenue
Financial report3 pages

Pullup Entertainment 2026/27 First-Quarter Revenue

Pullup Entertainment recorded €44.4 million in revenue for the first quarter of the 2026/27 fiscal year, representing a 44.0% decrease compared to the same period in the previous year.

  • Pullup Entertainment reported €44.4 million in revenue for Q1 2026/27, a 44.0% decrease compared to the same period last year.
  • The revenue decline was driven primarily by a sharp drop in new release performance, which fell from €18.6 million in Q1 2025/26 to €1.9 million.
  • The company’s back catalogue remained resilient, generating €39.3 million in revenue, nearly matching the €39.4 million recorded in the prior year's first quarter.
Pullup Entertainment
Cover of 2025/26 Third-Quarter Revenue: Solid Performance from Back Catalogue, Live Games and Absolum
Financial report4 pages

2025/26 Third-Quarter Revenue: Solid Performance from Back Catalogue, Live Games and Absolum

PULLUP Entertainment’s third-quarter revenue report for fiscal year 2025/26 highlights a strategic shift toward recurring revenue through a robust back catalogue, despite a year-over-year decline in total quarterly revenue.

  • PULLUP Entertainment reported €64.8 million in Q3 revenue, a 36% year-over-year decline attributed to the lack of major releases compared to the previous fiscal cycle.
  • The back catalogue segment grew by 41% in Q3 and now accounts for 69% of total group revenue, driven by sustained engagement in titles like Warhammer 40,000: Space Marine 2 and SnowRunner.
  • Despite the quarterly decline, the company has already surpassed its total revenue record from the 2022/23 fiscal year within the first nine months of 2025/26.
Pullup Entertainment