Absolum
GameBy DotEmu
8 documents in the library are about Absolum, from writers such as Pullup Entertainment. Each has a summary and key insights with the page they come from.
Connections
The documents about Absolum on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
The company plans to capitalize on a projected 4.9% compound annual growth rate in the gaming sector by launching a dense release slate including Roadcraft and Absolum.
Pullup Entertainment, 2025 · Pullup Entertainment Half-Year Earnings: 2025/26, p. 15
Back catalogue revenue grew by 44.4% to €93.7 million, driven by live operations and sustained engagement with proprietary brands like Train Sim World and Absolum.
Pullup Entertainment, 2025 · Pullup Entertainment First-Half 2025/26 Earnings, p. 4
New releases, specifically the internal brand Absolum and Marvel Cosmic Invasion, generated €20.1 million in Q3 and achieved high critical reception with 93% and 87% positive Steam ratings, respectively.
Pullup Entertainment · 2025/26 Third-Quarter Revenue: Solid Performance from Back Catalogue, Live Games and Absolum, p. 1
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $8.0M
- Units sold
- 463K
- Last 12 months
- $8.0M
- 459K units
- Price
- $24.99
- Positive reviews
- 92%
- of 11K reviews
- Peak players
- 0
- at the same time
- Followers
- 50K
- Average playtime
- 12 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $4.7M | 275K | |
| 2026 so far | $3.3M | 187K |
On Steam since Oct 9, 2025 · Developer DotEmu, Guard Crush, Supamonks · Publisher DotEmuSteam store page
Documents about Absolum
Pullup Entertainment 2025/26 Full-Year Earnings
Pullup Entertainment’s full-year earnings for the 2025/26 fiscal year, ending March 31, 2026, reflect a period of strategic transition and financial recalibration.
- Pullup Entertainment reported annual revenue of €281.4 million for the 2025/26 fiscal year, representing a 27.8% decrease compared to the previous year.
- The company achieved an adjusted EBIT of €12.6 million while recording a net loss of €12.9 million for the period ending March 31, 2026.
- Back catalogue sales reached a record €189 million, accounting for 67% of total annual revenue as the company shifts toward recurring income streams.
Pullup Entertainment: 2025/26 Fourth-Quarter Revenue
Pullup Entertainment, a Paris-based video game publisher and developer, reported its financial results for the fourth quarter and full fiscal year 2025/26.
- Pullup Entertainment reported €281.4 million in total annual revenue for fiscal year 2025/26, representing a 27.8% year-over-year decline compared to the previous period.
- The company’s back catalogue generated €189.0 million, accounting for 67% of total annual revenue and marking a nearly threefold increase since the 2022/23 fiscal year.
- Management updated its financial guidance to an adjusted EBIT of €10 million to €15 million for the 2025/26 fiscal year, citing a highly competitive market and mixed performance from new releases.
Annual Financial Report: 2025-2026
PULLUP Entertainment’s 2025-2026 fiscal year was defined by a strategic transition toward a federated holding company model, characterized by significant financial restructuring and a pivot toward long-term, recurring revenue.
- PULLUP Entertainment reported a net loss of €45.1 million for the 2025-2026 fiscal year, driven by a 28% revenue decline to €281.4 million and a €29.1 million impairment charge on Dotemu and other assets.
- The revenue contraction was primarily attributed to the lack of a major blockbuster release comparable to the previous year's Warhammer 40,000: Space Marine 2.
- The company achieved a record €189 million in back-catalogue performance, validating its strategic pivot toward live-service content and a diversified portfolio of AA and indie titles.
Pullup Entertainment Half-Year Earnings: 2025/26
Pullup Entertainment’s half-year earnings report for the 2025/26 fiscal period outlines a strategic transition toward internal intellectual property ownership, increased in-house production capabilities, and a greater focus on live-service gaming.
- Pullup Entertainment reported H1 2025/26 revenue of €132.6 million and an adjusted EBIT of €14.2 million, reflecting a decline from the prior year due to the absence of a major release comparable to Space Marine 2.
- The company is executing a strategic pivot toward internal IP ownership, increased in-house production, and a focus on live-service gaming to improve long-term cash flow and profitability.
- Despite the revenue decline, the company maintained a 30% gross margin and successfully reduced general and administrative expenses by 2% year-over-year.
Pullup Entertainment First-Half 2025/26 Earnings
Pullup Entertainment reported revenue of €132.6 million for the first half of the 2025/26 fiscal year, representing the second-best first-half performance in the group’s history.
- Pullup Entertainment reported H1 2025/26 revenue of €132.6 million, a 43% decline from the previous year due to the prior-period impact of Warhammer 40,000: Space Marine 2.
- The company achieved an adjusted EBIT of €14.2 million while maintaining its financial targets for the current and next two fiscal years.
- Back catalogue revenue grew by 44.4% to €93.7 million, driven by live operations and sustained engagement with proprietary brands like Train Sim World and Absolum.
Pullup Entertainment 2025/26 First-Half Revenue
Pullup Entertainment reported revenue of €132.6 million for the first half of the 2025/26 fiscal year, marking the second-best performance in the company’s history.
- Pullup Entertainment reported H1 2025/26 revenue of €132.6 million, a 43.4% decline from the previous year due to the absence of a major launch comparable to Warhammer 40,000: Space Marine 2.
- Back catalogue revenue reached a record €93.7 million, representing a 44.4% year-over-year increase driven by live operations for titles like SnowRunner, Insurgency: Sandstorm, and the Train Sim World franchise.
- The Train Sim World franchise has officially surpassed €100 million in lifetime consumer spending, underscoring the success of the company's long-term revenue recurrence strategy.
Pullup Entertainment 2026/27 First-Quarter Revenue
Pullup Entertainment recorded €44.4 million in revenue for the first quarter of the 2026/27 fiscal year, representing a 44.0% decrease compared to the same period in the previous year.
- Pullup Entertainment reported €44.4 million in revenue for Q1 2026/27, a 44.0% decrease compared to the same period last year.
- The revenue decline was driven primarily by a sharp drop in new release performance, which fell from €18.6 million in Q1 2025/26 to €1.9 million.
- The company’s back catalogue remained resilient, generating €39.3 million in revenue, nearly matching the €39.4 million recorded in the prior year's first quarter.
2025/26 Third-Quarter Revenue: Solid Performance from Back Catalogue, Live Games and Absolum
PULLUP Entertainment’s third-quarter revenue report for fiscal year 2025/26 highlights a strategic shift toward recurring revenue through a robust back catalogue, despite a year-over-year decline in total quarterly revenue.
- PULLUP Entertainment reported €64.8 million in Q3 revenue, a 36% year-over-year decline attributed to the lack of major releases compared to the previous fiscal cycle.
- The back catalogue segment grew by 41% in Q3 and now accounts for 69% of total group revenue, driven by sustained engagement in titles like Warhammer 40,000: Space Marine 2 and SnowRunner.
- Despite the quarterly decline, the company has already surpassed its total revenue record from the 2022/23 fiscal year within the first nine months of 2025/26.
Companies behind it
As the documents state it.
