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A Mortician's Tale

Game

Documents about A Mortician's Tale

Cover of Storytelling with Verbs: Integrating Gameplay and Narrative
22 min
Game Developers Conference22 min

Storytelling with Verbs: Integrating Gameplay and Narrative

Narrative design functions most effectively when treated as a core component of game design, where gameplay mechanics—or "verbs"—serve as the primary building blocks for storytelling.

  • Gameplay mechanics, or 'verbs,' should serve as the primary building blocks for storytelling to ensure that the player's physical actions and the narrative arc remain cohesive.
  • Integrating narrative design as a core component of game design from the start of pre-production prevents ludonarrative dissonance and streamlines the development process.
  • Designers should define characterization and world stakes by analyzing the implications of player actions, such as how 'defend' implies survival while 'attack' implies aggression.
Game Developers ConferenceMar 2020
Cover of A Mortician's Tale: A Different View on How Games Treat Death
25 min
Game Developers Conference25 min

A Mortician's Tale: A Different View on How Games Treat Death

This analysis examines the integration of death as a narrative and mechanical element in video games, specifically through the lens of the independent title A Mortician’s Tale.

  • Games can achieve deeper emotional resonance by replacing traditional punitive death mechanics and superficial narrative tropes with nuanced, empathetic representations of mortality.
  • Removing fail states and urgency from gameplay encourages players to slow their pace, fostering a reflective environment that allows for deeper engagement with the stories of the deceased.
  • Direct, ritualistic interaction with the deceased and the integration of meaningful character relationships are the most effective methods for eliciting profound player responses.
Game Developers ConferenceApr 2018