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Create free accountWhitepaperXi'an Jiaotong-Liverpool University
VirusBoxing is a virtual reality (VR) exergame designed to combat sedentary lifestyles by integrating high-intensity interval training (HIIT) with interactive boxing mechanics. The primary thesis is that combining a structured HIIT protocol with VR-based ability empowerment—specifically, the capacity to strike distant targets without requiring precise aim—creates a more engaging, efficient, and effective exercise experience than traditional rhythm-based VR boxing games.
The research involved a series of experiments with 12 participants to determine optimal gameplay parameters, specifically testing punching ranges and targeting requirements. Findings indicate that a 15-meter long-range punching distance was preferred by the majority of users, and a rough targeting system significantly reduced player tension and frustration compared to precise targeting requirements. Furthermore, a small-scale playtest demonstrated that the game successfully elevated heart rates for both regular gym-goers and sedentary individuals, with participants achieving peak heart rates of 140–149 bpm during a seven-minute session.
The game’s design features a unique energy-based system that rewards players for successful jabs, allowing them to activate an "empowerment mode" for 10 seconds. This mechanic, paired with a low-volume HIIT protocol consisting of alternating 30-second low-intensity and 90-second high-intensity intervals, is intended to mitigate common VR issues such as motion sickness and physical discomfort while maximizing health benefits. By focusing on short, high-intensity bursts, the game addresses the common barrier of time constraints for exercise. The study concludes that VirusBoxing serves as a viable, enjoyable intervention for promoting physical activity across various age groups, with future research planned to explore physiological exertion metrics and automated heart-rate management through PID control.
DiGRA · 2026