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Create free accountWhitepaperIFIP International Conference on Entertainment Computing (ICEC)
Serious games are frequently developed as bespoke, one-off products, resulting in high production costs, lengthy development cycles, and limited component reusability. To address these inefficiencies, a Service-Oriented Architecture (SOA) framework is proposed as a strategic solution to facilitate modularity, interoperability, and cost reduction. By adopting standardized, reusable software components, developers can streamline the creation of educational games while maintaining high quality and flexibility.
The framework leverages the Activity Theory-based Model for Serious Games to provide a structured approach to game design. While the transition to an SOA model introduces challenges, such as a steep learning curve, increased code refactoring, and complex testing requirements, the methodology emphasizes the importance of quality assurance and the identification of shared development needs. The approach encourages developers to utilize existing service toolboxes, particularly those focused on assessment and adaptivity, to maximize compatibility and minimize redundant efforts across different game genres.
The initiative is designed for professional serious game developers and designers, offering a practical roadmap for migrating existing projects to a service-oriented structure. Through a guided, hands-on methodology, participants evaluate their specific project requirements against available services and metrics to determine the feasibility of modular integration. This collaborative process not only assists individual developers in optimizing their workflows but also serves as a mechanism for gathering industry feedback to refine the framework. Ultimately, the objective is to foster a community-driven ecosystem where shared components are identified and developed, thereby advancing the scalability and sustainability of the serious games industry.
Serious Games Society · 2024